This is a companion game to Fallen London, a browser game that was pretty popular for a while on QT3 and Broken Forum. I’d tried it for a while but I couldn’t really get into it due to how these games always gate your progress by limiting you to a fixed number of actions per day. Sunless Sea is a standalone game that is set in the same world and uses many similar user interface elements but since it’s a real game that runs on your device, you’re free to spend as much time as you want on it and boy did it end up eating up a lot of time.
So I bought Assassin’s Creed: Unity not too long ago. Despite the bug reports, the chance of having a romp through a city I’ve been in a few times was too appealing to pass over. But then Ubisoft offered this one for free and I thought I might as well play this first to find out what actually happened to Desmond, so here I am. For the record, I’ve played all of the previous titles except Revelations. I didn’t intend to play this one either but you can’t beat the price of free.
I can’t resist these little games with 2D side-scrolling cartoon art. My wife certainly agrees that this is one of the most appealing looking games she’s seen in a while. Naturally I’d also heard that it manages to tell a moving story about the First World War and I’m always interested in games which try to tell decent stories in a new format.
So I bought this by mistake. I have fond memories of a game that I eventually remembered is actually called Necromunda from my stay in France and thought this was the videogame adaptation. Same squad-level tactical game by the same company, wrong setting. This one is based on the Warhammer Fantasy setting, not the Warhammer 40,000 setting. Being stubborn, I decided I’d play through it anyway though it ended up being a real chore.
Yeah, so the only reason I would ever play this is because it was included as part of the bundle of narrative games and I’m still a completionist at heart. That’s a good enough reason for me to avoid buying those huge bundles. This one is a traditional adventure game with an original setting and production values that are meant to evoke the 8-bit era. I don’t much care for the nostalgic value of this style but I guess it does help keep their costs down.
Way late on this one and it wasn’t at all certain that I’d even get around to it. I’d skipped the second game after even if I did like the first one. As I grow older I find myself more and more reluctant to play the big AAA releases. My playthrough was further hampered by the realization that this is really more of an action RPG, that it absolutely requires a gamepad and by the sheer length of the game. I did end up completing it but I’m not sure that it was worth the time.
I’ve been playing a lot of these small independently produced games lately. I guess I should move back to AAA-games soon. This one ticks a lot of boxes for me: exploration theme, turn-based battles, text-based adventures and a deep upgrade system. It’s no wonder that this one was a hit on Broken Forum as well.