Honestly the premise for this game sounds like it could be incredibly exploitative and edgy but you have to admit that it’s original. I can’t think of anyone who has tried applying the tycoon formula to the building and running of prisons before so I had my eye on it even while it was in Early Access. Surprisingly when it was finished the game was received fairly well. It turns out to be a somber, serious and thoughtful take on what goes on in prison. I even liked the game’s story, simple as it is. I say that for very few games these days.
I’m mostly still playing small, indie games at the moment. Hopefully I can get back to AAA-productions after I buy a new computer next month. This one is a turn-based tactical game with a significant narrative component that tells its overarching story with text on an overworld map. The most unusual thing about is its Weird West theme, something I don’t believe I’ve ever experienced in game form.
This is a companion game to Fallen London, a browser game that was pretty popular for a while on QT3 and Broken Forum. I’d tried it for a while but I couldn’t really get into it due to how these games always gate your progress by limiting you to a fixed number of actions per day. Sunless Sea is a standalone game that is set in the same world and uses many similar user interface elements but since it’s a real game that runs on your device, you’re free to spend as much time as you want on it and boy did it end up eating up a lot of time.
So I bought Assassin’s Creed: Unity not too long ago. Despite the bug reports, the chance of having a romp through a city I’ve been in a few times was too appealing to pass over. But then Ubisoft offered this one for free and I thought I might as well play this first to find out what actually happened to Desmond, so here I am. For the record, I’ve played all of the previous titles except Revelations. I didn’t intend to play this one either but you can’t beat the price of free.
I can’t resist these little games with 2D side-scrolling cartoon art. My wife certainly agrees that this is one of the most appealing looking games she’s seen in a while. Naturally I’d also heard that it manages to tell a moving story about the First World War and I’m always interested in games which try to tell decent stories in a new format.
So I bought this by mistake. I have fond memories of a game that I eventually remembered is actually called Necromunda from my stay in France and thought this was the videogame adaptation. Same squad-level tactical game by the same company, wrong setting. This one is based on the Warhammer Fantasy setting, not the Warhammer 40,000 setting. Being stubborn, I decided I’d play through it anyway though it ended up being a real chore.
Yeah, so the only reason I would ever play this is because it was included as part of the bundle of narrative games and I’m still a completionist at heart. That’s a good enough reason for me to avoid buying those huge bundles. This one is a traditional adventure game with an original setting and production values that are meant to evoke the 8-bit era. I don’t much care for the nostalgic value of this style but I guess it does help keep their costs down.