Since even Half-life 2: Episode 1 is two years old now, it’s probably not fair to write a proper review of it so I’ll just jot down some of my thoughts on it. Its graphics are noticeably better than that of the original Half-Life 2, but still some way short of current standards. The most confusing thing about these episodic sequels is that they’re named Half-Life 2: Episode 1 and so forth, when as even Gabe Newell has said, it would make more sense to name them Half-Life 3: Episode 1 etc. Still, wholly brand new sequels are usually a lot more ambitious than Episode 1. The improvements, while noticeable, aren’t spectacular, and the way the story continues immediately after Half-Life 2 makes it feel like you’re playing new chapters of the original game rather than something completely new.
Episode 1 continues with Valve’s tradition of telling stories without cutscenes, choosing instead to keep the player in control in a tightly restricted environment to give for the NPCs to finish their canned speeches. It does work well, thanks to decent writing, good voice acting and, as before, Valve’s impressive technology of enabling the NPCs to have realistic facial expressions. But the way the game keeps locking you in rooms that can only be unlocked by an NPC after finishing a speech does get a bit too transparent.