This looks like a tiny, simple game that seems like it should belong more on a phone than a PC but I heard about it on Broken Forum and wasn’t disappointed at all. It also has an interesting story behind it in it that it was headed towards being a failure until a critic drew attention to it, at which point it became a respectable success. In fact, its sequel is slated to be released later this month!
So I finally got around to playing this, hailed by many as perhaps the greatest RPG ever made. I held off for a long while because of the high recommended technical requirements for the CPU and I only just built a new rig a few months ago. It’s a massive undertaking and according to Steam, I spent over a 130 hours on it without any big DLC content. In fact, I’m so tired out after this that I probably won’t buy and play the DLC stuff even though they’ve been well reviewed.
I’ve tried visual novels before. Needless to say I’m not a big fan of them. I do dig how they sometimes incorporate substantial game mechanics, as in Long Live the Queen, but they mainly seem like a poor man’s adventure game to me, especially since almost all of them are about developing a romantic relationship. This one intrigued me because it has a detective game element build around the visual novel and as far as I know detective games are rather rare.
Yes, I’m aware that the sequel to this is due to be released in a few months. I also know that this is a multiplayer-centric game and I have no intention of playing multiplayer mode for its sake. I had bought this a few months back due to three reasons: the strength of the Star Wars brand, especially its original trilogy setting, its reputedly excellent graphics and fond memories of the 2005 version of the game which I similarly only ever played single-player.
This was an impulse purchase a while back that I quickly regretted as I didn’t even like the first game all that much. My completionist instincts pushed me to play it anyway so I more or less did my best speedrush my way through it relying on online guides to solve the puzzles. Even so, it took me more than 20 hours of playing to reach the end, though I did take the extra trouble of getting the true ending. That’s enough to make this a surprisingly substantial game I think.
I’ve been a fan of the Codemasters racing games on a fairly consistent basis over the years. Between the Grid series of games and the Dirt series, I find that I even favor the rally games more. Notice however that this iteration doesn’t have a number next to it and that’s because this seems to be the start of a new series, one that is also about rallying but aims to weigh more heavily on the simulation than the videogame side of the scales. I have no experience in playing the truly hardcore racing sims so I have no idea how realistic this game is. But I can say that this is by far the hardest racing game I’ve ever played.
I’ve been messing with this game, on and off, for a long time now but I’ve come to accept that as much as I wish otherwise, there’s a certain at which a game stops being fun and feels too much like work. Due to how much I loved SpaceChem, I’ve always kept an eye out for subsequent releases by Zachtronics though I’m never smart enough to play them all the way through. For this one, I was good enough to finish almost all of the puzzles on the first page on my own but there’s no way I’m ever going to complete the advanced puzzles.