Tag Archives: RPG

Space Rangers 2 AAR Part 1

I’ve been mucking around with the copy of Space Rangers 2 Complete that I bought at the beginning of the year when it went on sale on the Impulse platform for a measly US$3.99. This was a game that I’d briefly tried when it first came out, and though I really wanted to like it and loved the very idea of it, I was put off by its opacity and how unforgiving it can be. The chorus of acclaim for the game on QT3 convinced me that persevering with it would be worth my while, and since I’ve never written a After Action Report (AAR) on any game before, I thought it would be fun to keep a sort of diary as I make my way through the Space Rangers 2 world.

You start off by creating your character, a freelance Ranger tasked with defending the galaxy against the incursion of the robotic aliens known as the Dominators. The game takes place in a galaxy that’s dynamically generated every time you start a new game and you’re free to either take the fight to the Dominators as you’re supposed to, or do your own thing. It’s as open a sandbox as anyone can imagine. For me, since this is my first playthrough, I’ve decided to play my usual goody two-shoes with the intention of building up my character and ship until I’m strong enough to take the fight to the Dominators.

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Fallout 3 Final Thoughts

Considering the number of posts I’ve written about Fallout 3 already, an official “review” of it wouldn’t be appropriate, so I thought I write a summation of my final thoughts about this game. First up, this is easily the most controversial game of 2008, at least within the gaming community itself. On the one hand, the game has been an undeniable success, selling faster than Bethesda’s previous hit Oblivion and selling more than all of the previous Fallout titles combined. Its review scores are uniformly high across the board, with the PC version in particular being widely recognized as the best across all platforms. This last part is especially impressive given how badly the PC ports of games like Grand Theft Auto IV and Saint’s Row 2 have since turned out.

On the other hand, ever since it was first announced, this game has spawned a small but extremely vocal gang of detractors. Explaining the full history behind all this animosity would take far too long, but the short version is that they call themselves diehard fans of the original Fallout games and are disgusted that Bethesda bought the rights to make this game when, according to their sense of justice, it should have been made by the group behind the original titles. It’s not like there’s no substance to their arguments, but the sheer spittle-spewing vitriol of their attacks makes them look bad, and not unlike what you may find posted on sites like Free Republic and Hillary is 44 on Barack Obama’s inauguration day.

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Surviving the Wasteland

I’ve been wandering around the Capital Wasteland for what feels like ages now, but when I look at the map, it’s obvious that there’s still a lot of unexplored territory left. I’m kind of beginning to feel burnt out on the game though and I think I know why: I feel too powerful. There’s literally nothing that I fear out there anymore. A Vertibird dropping an Enclave patrol? A pack of deathclaws? Sentry robots? Bring them on. Between my pack full of explosives, thousands of rounds of ammunition for my unique plasma rifle, an endless supply of stimpacks to keep me healed up and my companion helping out, it’s only a matter of seconds before all my enemies bite the dust.

It’s not just a question of turning the combat difficulty up a notch either. All that does is increase the health and the damage of your enemies. That kills immersiveness because it’s just silly to see an unprotected human head take so many direct hits without turning into a bloody pulp. No, the real problem is that I’m too rich and have too much stuff now, so the Wasteland no longer feels like a forbidding, fearsome place to me. Where once simply stepping out beyond the relative safety of the walls of Megaton felt like an adventure and spotting the bald green head of a Super Mutant was enough to give me pause and think about my approach, I no longer take any care at all travelling. I’m perfectly happy to barrel straight towards my destination knowing that whatever is in my path can’t possibly be any significant threat to me.

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Fighting in the Wasteland

After playing through a good bit more of Fallout 3, I thought I’d make a series of posts to note some of my observations about the different aspects of the game. This one will focus on the combat. As expected, this works very differently depending on how much you choose to rely on the VATS system. VATS is really a variation of the bullet-time ability introduced in Max Payne except that it pauses everything while you decide what to do and allows you to target specific body parts. While paused, you decide what actions you’re going to perform using your allotment of Action Points, with different weapons costing a different amount of APs to fire. Once you’ve made your decisions, your actions are played out in a slow-motion cinematic which can be cool to watch the first several times.

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Wandering the wasteland

I’ve been playing Fallout 3 for about a week now, and I can happily say that it’s probably one of the best games I’ve ever played. When people talk about open-world games, the first thing that usually comes to mind is the Grand Theft Auto series and its legion of imitators, but Bethesda Softworks have been making three-dimensional open worlds since Arena was released in 1994. It was at that time insanely ambitious but successfully set the stage for a series that would become known for its huge, open worlds rendered in lush, beautiful graphics and a completely open and free-form design that could leave some players paralyzed by the bewildering array of possible places to go and things to do in the game.

Fallout 3 is in some ways the logical conclusion of one end of that evolution: the video game as immersive virtual world. Reading the comments by detractors in this thread on LYN for example (most of whom it seems were complaining about a game that they’d pirated since they started playing it before it was actually released), it’s obvious that many of them didn’t get what this game is about. Take for example the complaints about how short the game is. It’s still early days yet in my journey through the wastes, so I can’t fully tell whether this is true or not, but I suspect that if you make a beeline for the main quest and barrel through it to the exclusion of everything else, you’d end up finishing the game in fairly short order.

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A Game: The Witcher (Enhanced Edition)

If you’ve ever felt that every fantasy RPG always rehashes the same generic tropes over and over again, then you might want to check out The Witcher. The first release of the game last year by its Polish makers at CD Projeckt suffered from numerous technical hitches and a Polish-to-English translation that sometimes left players scratching their heads. Thankfully, the newly released Enhanced Edition of the game, available as free download for customers who had bought the original, fixes many of these problems and includes extended and fully voiced translations, so RPG fans have no excuse to put off buying this gem, even if it is still a bit unpolished.

The game is based on the Polish book series of the same name by Andrzej Sapkowski and as such is set in a medieval fantasy world with a distinctively eastern European twist. It is a grim and dangerous place where at night simple folk bar their doors and huddle safe in their houses while monsters roam at will. The player takes on the role of one Geralt of Rivia, the most famous of the few remaining witchers in the world who are tasked with defending humanity from these monsters, for a fee of course. As the game explicity states, witchers aren’t noble knights in shining armour, and as you’ll soon learn over the course of this game, there’s no unalloyed good in the world since everyone, and I mean everyone, has an angle.

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Sex Cards in The Witcher

I’m now playing the recently released Enhanced Edition of The Witcher. I’d originally bought the game at the beginning of year but put off playing it after reports came in about its lack of polish, garbly translation from the original Polish, frequent crashes and extremely long loading times. The Enhanced Edition of the game, which was made available as a free download to customers who had already purchased the original, fixes many of those problems, and I’m happy to say that even though there are still too many crashes for my comfort, I’m very happy with the game. I’ll write a full review when I’m finished with it, but so far, the game easily matches Mass Effect.

One of the most controversial aspect of The Witcher are the infamous sex cards. As an M-rated game, it presents plenty of opportunities for sexual activities, and it’s fair to say that the protagonist, Geralt of Rivia, is more than a bit of a ladies’ man. Each time you manage to bed a lady in the game, an entry is recorded in your journal together with a “sex card” of the lady in question, something like a collectible card. I was leery of this aspect of the game at first, but after having played the game for over a week now, I have to say that it’s damn refreshing to play a no-holds-barred, mature RPG that doesn’t skirt around sex and morality for once.

I note however that the copy of the game I purchased in Malaysia turns out to be the U.S. version, which is censored. The original Polish and European versions of the game had uncensored sex cards and in-game textures. Of course, this being the Internet age and all, it’s easy enough to get a look at the uncensored versions if you know where to look.