Rethinking savings

I’ve been meaning to make this post for a few days now, but work prevented me from finding the time to do it. It also feels particularly funny to write a post like this on a day when the banks in Malaysia have announced cutting interest rates and penalties for credit card holders to reduce their debt. (For the record, reducing these charges only encourages accumulating more debt, but then again, the government is probably thinking that increasing consumption, even if it has to be fueled by increasing debt, is a good thing in a depressed economy.)

My subject today is savings. Now, traditionally, people think of savings as an unalloyed good. That’s the whole point of the parable of the ant and the grasshopper after all. However, one thing that people don’t usually think about is that ultimately savings equal capital, as in the capital of capitalism. This is because unlike the ant storing its food for winter, nowadays, we don’t save money by stuffing cash under the pillow. At the very least, we put it the bank and expect the bank to pay us interest for the privilege of safeguarding our money for us. For those who aren’t risk adverse, there’s no end to the array of possible investments your friendly financial planner is willing to sell to you.

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Space Rangers 2 AAR Part 2

Just a quick update on my Space Rangers 2 game from the year 3303 to 3306. As I noted in my previous post, I’ve been meaning to get more involved in combat, and this I did. Combat in this game isn’t terribly involved. Each ship has a limited number of weapons slots, from 1 to 6, and basically the more weapons you mount, the more firepower your ship can muster. Your accuracy and mobility skills make a big difference of course, and your defensive options including armour which blocks a fixed amount of damage and shields which block a percentage of all damage, but in actual play, it’s a simple matter of choosing a target and shooting it until either one of you dies or someone runs away.

This process is prolonged by the fact than any combatants can always dock at a friendly planet or base to make repairs. This means that very often, actually destroying an enemy can involve chasing it down, shooting it until it’s smoking at which point it’ll run to get repaired and you’ll need to wait until it takes off again. Repeat until you destroy the enemy or it runs out of money for repairs.

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Giant Spider attacks Liverpool

I’ve been terribly busy at work lately and don’t the time to write any lengthy posts. In the meantime, here’s a photo of a giant spider attacking Liverpool. In reality, it’s a giant robot spider created by a French group called La Machine as a giant piece of street theatre. As this article notes, using public funds in this way in these depressed economic times is sort of questionable, but then again public funds have rarely been used to make something more spectacular than this. Check out the original article for tons of good photos.

Space Rangers 2 AAR Part 1

I’ve been mucking around with the copy of Space Rangers 2 Complete that I bought at the beginning of the year when it went on sale on the Impulse platform for a measly US$3.99. This was a game that I’d briefly tried when it first came out, and though I really wanted to like it and loved the very idea of it, I was put off by its opacity and how unforgiving it can be. The chorus of acclaim for the game on QT3 convinced me that persevering with it would be worth my while, and since I’ve never written a After Action Report (AAR) on any game before, I thought it would be fun to keep a sort of diary as I make my way through the Space Rangers 2 world.

You start off by creating your character, a freelance Ranger tasked with defending the galaxy against the incursion of the robotic aliens known as the Dominators. The game takes place in a galaxy that’s dynamically generated every time you start a new game and you’re free to either take the fight to the Dominators as you’re supposed to, or do your own thing. It’s as open a sandbox as anyone can imagine. For me, since this is my first playthrough, I’ve decided to play my usual goody two-shoes with the intention of building up my character and ship until I’m strong enough to take the fight to the Dominators.

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How to be an Ex-Masturbator

This is just too awesome for words. Quoted from the page:

When God wants to take His message of deliverance across the globe, there is NO stopping Him.  Check out this feature of the EX Shirts on one of the fastest growing Christian Hip Hop magazines in the US: www.DaSouth.com. Also, hit up their new article, “Masturbation” It breaks down the lies behind masturbation, explains how this is actually a sin, and how we can be freed through Christ.

And if you need even more encouragement, check out ya girl Dameco’s latest blog entry, in which she fearlessly testifies to her struggle and victory over masturbation!

We pray that you will join us in breaking the silence on an issue that has stayed silent for too long. Be the first to boldly rock your Ex-Masturbator shirt and let’s change the world baby! Click below on one of the pictures to order your shirt.

My problem is that I can never tell if campaigns like this are serious or a deliberate attempt at humour. I know, I know, I’m a sick, sick person.

Recent Interesting Science Articles (January ’09)

Again, I’m a little late on this one, so apologies. Three articles for this one, two on different aspects of human nature, and one on cloning. It does seem that I’m focusing a lot on biology these days, but that’s because such articles are more interesting in how they shed light on the human condition and have more potential to fundamentally alter how we view life and the universe than yet another article showcasing some new technological development.

The first article is from The Economist and deals with measuring the difference between the levels of prejudice that people admit to and that they actually seem to have. It summarizes the findings of two different groups of researchers, one at the University of Chicago and the other at York University in Canada, who looked into the matter.

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A Game: Armored Core Formula Front (PSP)

Since I knew I wouldn’t have access to my gaming PC over the Chinese New Year holidays, I made sure to have something to play on my PSP in the meantime and the game I picked was Armored Core: Formula Front. I’ve had an eye on this game for a while now but couldn’t find an English language version of it and playing such a complex game without being able to understand the on screen text was completely out of the question.

I’m normally not a fan of Japanese games, so I had to look it up to know that Armored Core refers to a fairly well established mecha action game series. This PSP version involves mecha as well, but the twist here that made me interested in this title in the first place is that you’re not really supposed to manually pilot the Armored Cores, as the mecha are known. Instead, you’re supposed to put together your own stable of ACs from a collection of parts, devise a strategy for them and the AI will try to implement your strategy as well as it can in a series of gladiatorial one-on-one fights against ACs from other teams. This makes it more of a strategy game than an action game as success depends on finding the optimal combination of parts to make an AC that’s well suited to carrying out a particular fighting strategy against enemies with specific builds and strategies of their own.

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The unexamined life is a life not worth living