Tag Archives: game review

A Game: Crysis

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The lesson that Crytek must have learned by now is that advertising your game by boasting that its graphics engine is so powerful that it will bring most computers to their knees is probably not a good idea. Everything in Crysis’ pre-release marketing hype heavily touted it as the game to get to show off your ultra-powerful and expensive system that puts gaming consoles to shame. But as Bill Harris noted in his blog, it didn’t even manage to sell 100,000 copies in its first three weeks of release while the 10th rated console game sold over 300,000 copies in the same time. It is a telling fact that Crytek recently announced that their next game, a sequel to Far Cry, will be available on both the Xbox 360 and the Playstation 3 as well as the PC.

The sad thing here is that Crysis is a game that does deserve to sell better. It has the greatest graphics ever seen in a game thus far, yes, but it also has a huge playing area that allows an open-ended approach to solving tactical problems in-game, it gives the player a cool set of abilities that combined with the nifty physics in the game makes all sorts of wacky actions and situations possible, emergent gameplay of the most spontaneous kind, and it’s the kind of game that, innumerable flaws notwithstanding, make you sit back and grin when you think of the crazy shit you’ve just managed to pull off.

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A Game: Gears of War (PC)

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Ever since lead designer Cliff Bleszinski famously posted photos of himself hobnobbing with celebrities at E3 while promoting this game on the SomethingAwful forums, I’d been predisposed to dislike Gears of War. It didn’t help that the look and feel of the game leans heavily towards testosterone-fueled machismo of the worst sort. So it came as a pleasant surprise to me when I finally got my hands on the PC version this month and found it to be a more than decent game.

The machismo is all there of course: huge guns with chainsaws for bayonets, grunts with big bulging muscles and anatomically implausible jawlines who make frequent references to kicking ass and toughing it out while the only female presence is a lieutenant who is mostly heard and not seen. The well above average dialogue however manages the difficult task of making it seem familiar rather ridiculous. Combined with the excellent duck-and-cover mechanics and satisfying shooting action, it adds up to a very playable shooter.

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A Game: Armageddon Empires

Armageddon Empires

I’ve been playing around with Armageddon Empires that I briefly talked about last week. Despite the presence of a fully-fledged deck editor and its collectible card game mechanics, it seems pretty clear that AE is much closer to being an old-school wargame / turn-based strategy game than a CCG. That’s not a bad thing of course, and playing AE brought back fond memories of games like Fantasy General. Like FG, AE plays out on a hex map, though the map is randomly generated in AE’s case. Unlike FG and similar wargames however, AE plays more like a 4X game in a post-apocalyptic setting. Each players starts out with a single base and limited resources and must send units out to control the map to gain additional resources and to scout for the locations of the enemies.

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