Anyone who plays MMOs will know how insistently gold sellers spam their services. Many of these outfits get their gold (or equivalent virtual goods) from legions of Chinese players for whom farming the virtual currency and selling it to more affluent players mostly from western countries at a mark-up has become their primary occupation.
Now The Wall Street Journal reports that the Chinese government is getting in on the action by imposing taxes, now set at 20%, on profits earned from such sales. I’d imagine that the move is less as an effort for the state to gain tax revenues from the growing industry than to dampen it and keep it under surveillance. If virtual currency can be freely convertible into Chinese yuan, it’s easy to imagine that it might one day cause problems in the greater financial system, given how tightly the yuan is regulated.
What will be interesting, as the article notes, are the implication this has for the legal rights of owners of virtual goods. If the Chinese government legitimizes the trade of virtual goods, does that mean that the players own the goods as opposed to the MMO companies?
The IRS has been talking about a similar move for years, looks like China beat them to the punch. It does post a serious dilemma for the developers. Though I think they already have issues in china as many games EULAs have been striken down over there as unfair to the user. Go figure eh?