Tag Archives: Grand Theft Auto

A Game: Grand Theft Auto IV (PC)

GTAIV 2009-06-06 11-22-19-20_reduced

Once upon a time, the Grand Theft Auto series was held up as the gold standard of open world games. True, the series never actually invented the genre, and if you want to be pedantic about it, early games like Elite were way more open and far larger in scope than any of the GTA titles. But it’s inarguable that the concept only really took off with the release of Grand Theft Auto III in 2001, so much so that similar games like Crackdown, Saint’s Row and Mercenaries were known as GTA clones.

In many ways, the open world genre can be regarded as the apogee of video games. It is after all the ultimate realization of the fantasy of entering a fictional and yet realistic world with its own set of internally consistent rules, densely populated with autonomous AI-controlled agents that you can interact with, and being set completely free to do as you will with the sandbox you’re given. So it is especially sad that despite its illustrous pedigree, Grand Theft Auto IV isn’t much of an open world game and at times even risks forgetting that it is a game at all.

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Consumer’s Association of Penang calls for ban of GTA

I recently learned that the President of the Consumer’s Association of Penang wrote a letter that was published in The Star calling for Malaysia to follow Thailand and ban the Grand Theft Auto games. Anyway, I sent off an e-mail in reply. Here’s the full text, though I doubt that the CAP will care much about what I write.

To:   S.M. MOHAMED IDRIS,
President,
Consumers Association of Penang.

I have writing in response to your letter published in The Star on the 8th August 2008 calling for a ban on a video game you call “Grand Theft Auto”. I disagree with your letter in its entirety and take issue especially with the implicit stance that it is necessary, even desirable, for a government to restrict the freedoms of its adult citizens for their own purpoted good. However, I realize that I am not going to win any arguments against you on this matter, and so I shall concentrate on the factual errors in your letter.

  1. You write that the said game has been banned in Thailand. To the best of my knowledge, the game has not in fact been banned by the government of Thailand, instead its distributor has voluntarily withdrawn it from being sold.
  2. You refer to the incident in Thailand as a copycat crime. After reading a report of the incident published in Thailand (http://www.bangkokpost.net/040808_News/04Aug2008_news002.php), it is evident that it is not a copycat crime. That article contains errors as well, referring to the game in question as an online game when it is not, but it is nevertheless clear that the game is merely being used by the criminal as an excuse to rob taxis for money. Apparently he mentioned needing the money to play GTA every day, which makes no sense because GTA is not an online game which requires an ongoing subscription to play.
  3. You write that violent video games have previously been linked to expressions of violence and aggression in young people. You have not cited specific research papers in support of this point but I concede that it is true that many research papers have noted correlation between real-world aggression and video game playing. However, correlation does not equal causation and the correlation may exist simply because people who are already aggressive naturally gravitate towards violent video games. Read this Wikipedia article for an overview (http://en.wikipedia.org/wiki/Video_game_controversy).
  4. You write as if officially banning the game in Malaysia would have any effect at all. It would not, since the vast majority of games in Malaysia are pirated. Ironically, by writing about this in a local newspaper you have just raised the game’s profile and ensured that many more people will be inclined to check out a pirated copy of it.
  5. By citing by the game’s undue  influence on young people, you imply that young people are the target audience. The game carries a Mature rating by the ESRB in the United States. If no equivalent ratings system exists in Malaysia, then that is a failing that should be rectified, but this is does not amount to justification for banning the game entirely. In fact, like many other non-gamers, you seem to labour under the misconception that games are for the young and hence must be regulated in that manner. This is not true. For example, in the U.S., the average gamer is aged 35 (http://www.theesa.com/facts/index.asp). As an adult gamer, and being proud of it, I resent your suggestion that you have the right to determine what is or is not good for me.

Respectfully,

Wan Kong Yew