Tag Archives: horror

I’m a terrible vampire hunter

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Our regular session at CarcaSean last Saturday was a pre-arranged game of Fury of Dracula. This was our first experience of a mostly cooperative game with one player assuming the role of the antagonist. In this game, most of the players take on the role of hunters who must track down and destroy Dracula who is controlled by a single player. The action takes place on a board that represents all of Europe. Dracula can win through a variety of ways including maturing enough young vampires or simply eluding the hunters long enough. The hunters are forced to destroy Dracula before he has earned enough points to win.

In retrospect, getting the most experienced and skilled player in our group to be Dracula was probably a bad idea. Our first game went disastrously for the hunters as we muddled around the coastlines of Europe being confused about why we hadn’t picked up Dracula’s trail when we were sure that we must have disembarked at a port. We simply forgot that a port location had been cleared out of the trail earlier. That first game went by so quickly that we decided to do another game.

This one went a little better in that we managed to actually have a confrontation with Dracula this time. However, he managed to play an Evasion card just as all of the hunters were close to surrounding him and we learned that even if we won every fight, we’d still have to successfully confront him multiple times to whittle down his blood supply. So either our Dracula was very, very good, or we were very, very bad vampire hunters.

My thoughts on this game is that while at first glance it seems that deductively working out Dracula’s hiding place is important, in practice, it comes to using event cards to locate him and perhaps judicious use of the Sense of Emergency ability to pin him down. The good thing about this is that a session doesn’t take very long at long, but it doesn’t strike me as having enough replayability to consider buying. It strikes me that many of these American games have a strong luck factor. It’s been a while since my wife and I had a chance to play a Euro game. I think we’re going to try to do that for our next session. I’ve been meaning to try out Mr. Jack which should be a game of almost purely logical deduction. We’ll see how that pans out.

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The Path. Art or game?

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I suppose the constant stream of discounts on Steam is having the intended effect because I bought and played through The Path over the weekend. I have to admit that I’d never have bought the game if it weren’t for Tom Chick’s comments on it on Fidgit and the discussion thread on QT3. This is because The Path is as atypical a game as you can think of. In fact, it’s barely a game at all. Its website boasts it was designed for accessibility, meaning that there’s no combat, or hard puzzles or any of the other challenges you’d expect to find in a typical game.

Instead, it’s something that you experience rather than play. The game draws on the familiar story of Little Red Riding Hood (which like many other fairy tales is really quite horrific if you think through it). Six different girls, each with different personalities and dreams, need to walk through a forest to reach their grandmother’s house. Your job is to guide them there and you’re admonished to always stay on The Path! But can the girls (and you, the player) resist the temptation of wandering through the forest?

I probably shouldn’t post too much about it because a big part of the “gameplay” is actually about realizing what the “rules” are and how the “world” in this game works. The end result isn’t quite horror, but it is most certainly an extremely disturbing experience that will leave you wondering, in true David Lynch fashion, what the various elements mean. Do note that as the developers claim, while there’s no graphic violence or sexuality portrayed in game, there are plenty of allusions to it, and in many ways this is far more psychologically effective, making this one a game strictly for adults only.

One reason why I was drawn into the game in the first place was because I was intrigued by Tom Chick’s comments on how rare it is to have horror done well in games. In something like, for example, F.E.A.R. which touts itself as a horror game, the horror element doesn’t really work because the monsters are just another type of enemy to deal with. In order to really scare the player, a game needs to make the player feel truly helpless but this isn’t really possible in an action-based game. Adventure games like The Path is probably the best way to convey horror, but they end up being a sort of tightly directed experience with interactive elements. Still, I’d certainly recommend this one just because it’s so different and, yes, even genuinely scary. And hey, it only costs US$9 and takes about a couple of evenings to play through.

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Gong Tau

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Apologies for the poor quality of the screenshot. I had to disable hardware video acceleration to take it. It’s from a recent Hong Kong movie that my wife and I just watched, called Gong Tau in Cantonese, and badly translated as Oriental Black Magic in English. Check out LoveHKFilm.com (which happens to be my favourite site for reviews of Asian cinema) for a full review.

By any reasonable standard, this is one terrible film. It has bad acting (Mark Cheng is impossibly stone-faced no matter what kind of crazy shit is happening while Maggie Siu is a hopeless mess of hysterics in just about every scene), a perfectly predictable by-the-numbers plot hurried along by wildly implausible yet convenient events, sometimes extremely fake-looking CGI, and absolutely zero sense of actual horror due to the lack of any tension or dread. What is amazing about this film however, is its sheer excess that as LoveHKFilm points out, has not been from Hong Kong in a while.

Full frontal nudity, both male and female? Check. Mutilated baby? Check. Gross autopsies and vivisections? Check. Animals shredded into stringy bits? Check. It’s like the film makers held a round table to brainstorm ideas for the most shocking and disgusting scenes possible and high-fived each other over every sick suggestion. You know how in some games when characters get blown up and you end up with gory bits of blood-drenched remains scattered all over the place that are now known as gibs? Well, if you ever wanted to see what gibs might look like in a movie, Gong Tau is the film to watch.

Even the ridiculousness of the Asian curses aspect of the movie pales before the excessive gore, but they still deserve some mocking. I mean, flying heads? Mind control? Black market magicians selling each other corpse oil? I don’t really need to reiterate my longstanding disdain of superstitious nonsense here, but I have to say that sometimes the best way to show how stupid something is, is to take it to its extremes. If stuff like this really works in real life, why are we still using bullets and bombs?

Anyway, check out this movie if you have a fetish for disgusting gore, or I suppose if you want to see pretty new actress Teng Tzu-Hsuan fully nude, but there’s really no other reason to put up with this pile of crap.

The Real “I Am Legend”

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This was written as a response to Tan Kien Boon’s recent post praising the movie of the same name starring Will Smith and would properly show up as a comment on his blog via trackback if only he wasn’t using Blogger. Granted I haven’t watched the movie, but I have read the book it was supposedly based on and considering the spoilers to the movie version that I’ve read, actually watching it isn’t particularly high on my list of priorities. I’m sure that the movie is a decent enough action flick like so many others starring Will Smith like Bad Boys 2, Independence Day and Men In Black 2; entertaining, action-packed and exciting but schlocky, shallow and sappy.

The problem however is that it chooses to call itself “I Am Legend” and then proceeds to completely throw away all that is great in its source material. The real I Am Legend is a horror novella by Richard Matheson first published in 1954. It’s an influential and highly regarded book and the fact that it’s still in print today is a testament to its popularity. I highly recommend that people read the novella themselves but for those who aren’t going to read it anyway, here’s what makes the story so great and why its really called I Am Legend.

Continue reading The Real “I Am Legend”