Tag Archives: open-world

Red Faction: Guerrilla

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Most shooters start the player off with some kind of assault rifle, maybe a sub-machine gun if the designers are feeling stingy, plus a dinky little side-arm that never actually sees any use. Not so Red Faction: Guerrilla. In this game, right after the introductory cutscene, you’re given a humongous sledgehammer and a satchel of remote-detonated explosives. Then you’re set loose on the Martian landscape to do as you will. That is a fair representation of this game is all about.

You’ll find that most of your time on Mars will be spent wrecking stuff. Of the two starter weapons, the sledgehammer is the more reliable but it’s always satisfying to bring down a building with lots of enemies inside with explosives, especially when you become skilled at identifying structurally weak spots to slap them on. But that’s just the tip of the iceberg that is your arsenal. You also get the grinder, a bulky machine that fires razor-edged metal disks, the thermobaric rocket launcher that is really good at filling an enclosed space with a big explosion, a nano-rifle which infects the target with nanites that dissolve it, and, if you’re lucky, the awe-inspiring singularity bomb, which creates a miniature black hole.

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Life of a Martian terrorist

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Is it just me or is there something about Mars that inspires stories about underground resistances against an oppressive authority? The 1990 film Total Recall starring Arnold Schwarzenegger used this theme and it was a recurrent subplot on J.M. Straczynski’s Babylon 5 television series. Even in Kim Stanley Robinson’s Mars Trilogy, the story about the establishment of an utopian colony on Mars quickly turned into one about a protracted guerrilla war against Earth.

In any case, Volition’s Red Faction series draws from the same wellspring. Its latest offering, Red Faction: Guerrilla is technically the third in the series. However as the first two were only middling successes I gave them a pass. Red Faction: Guerrilla has become quite a hit, especially in the eyes of game critics, plus it’s now an open world game for the first time, which makes it irresistible to me.

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The Dark Heart of Africa

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I’ve been looking to play something a little more actioney and a little less cerebral after finishing Space Rangers 2 earlier this month. Ideally, I’d be playing either Grand Theft Auto IV or Saint’s Row 2 right about now, but the PC ports of both of these games turned out to be nothing short of awful. I’ll probably break down and get one or both one of these days anyway, but not right now. Far Cry 2 wasn’t a game that was originally on my must-buy radar at all, but it generated some very interesting and conflicted discussion on QT3 and Tom Chick named it as his best game of 2008, so that’s how I found myself in the dark heart of Africa.

My first impressions of the game after its version of the introductory tram ride: man, is this game hard or am I just getting old? As per standard procedure when playing any type of shooter, I’d turned the difficulty level up one notch from normal. This is a habit I’d developed as shooters have become more and more mainstream and consequently easier. But at hardcore difficulty Far Cry 2 was kicking my ass without breaking a sweat. I’d be minding my own business in the jungle, come under fire and end up dying in short order while I’m running around like a headless chicken trying to see where the hell the bullets are coming from. I’m not ashamed to say that I quickly dropped back to normal difficulty. Things are much more manageable now, but still challenging enough that  get killed regularly if I’m just a little too reckless.

Other than being difficult, the game is also incredibly immersive. I’d followed the prevailing advice on QT3 and turned off music in the game to enhance the effects. I’ve actually been in Africa before, and I agree that this game nails it. Claustrophobic jungle trails that force you to rely on audio cues to know if any enemies are nearby. The overwhelming hugeness and openness of the savannah, so vast that it seems land and sky are joined and the world is a bubble around you. The graphics are quite Crysis level quality, but the fantastic environmental effects, day-night cycles and far greater variety in landscapes more than make up for that. So far, it also seems like it’s going to be quite a bit longer than Crysis or most shooters, so it’s looks like I’m going to be stuck in Africa for a while.

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