All posts by Wan Kong Yew

Malaysian libertarian lambasts Western environmentalists

I’m one of the (probably) few Malaysians who’s actually signed up for and read Wan Saiful Wan Jan’s Waubebas.org site on a regular basis. It’s the official website for the Malaysian Think Tank which seems to be a group of Ayn Rand-inspired Malaysian libertarians. I have no idea how big or how influential they are, but apparently Datuk Zaid Ibrahim is a member of their advisory board, so it’s seems like a serious operation.

I pretty much agree with most of the editorials their director general writes, but I take issue with this one that appeared on The Malaysian Insider. Now, I’m a libertarian and I do admit to generally being a skeptic on environmental issues. In particular, I believe that the movement relies too much on general feel-good and not enough on rational cost-benefit analysis. On the issue of global warming, I now believe that a preponderance of scientific evidence indicates the phenomenon is real and is indeed man-made. The only debate is how much damage it would cause, how much it would cost to mitigate the effects and whether that exchange is ultimately worth it.

However, what really annoys me about this particular editorial is that he falls back on the old “let’s bash the Western imperialists” clarion call when he should really know better. Granted, it may well be true that some parties that are in government in certain Western governments may have the intention of using environmental regulations as a backdoor to impose protectionist restrictions on Asian countries, but we shouldn’t allow this side issue to dominate what is ultimately a very important debate.

Wan Saiful Wan Jan implies that all local environmentalists have been brainwashed by their Western compatriots who actually do not have their best interests in mind. Why isn’t it possible that there might be Asians who genuinely want a better environment for themselves and their children, even at the cost of some economic growth? This is surely a choice that Asians must make for themselves, all the while being conscious of the arguments on both sides of the aisle. Equally galling is the implication that since the Western countries achieved their present prosperity in part by despoiling the environment, therefore Asian countries have the “right” to do the same. Why not also say that since the United States built its country on the back of slave labour, Asian countries should be free to do the same?

Make no mistake. I’m as outraged as he is when lefties scoff at the importance of economic growth even while enjoying the material fruits of that growth. But I also do not believe in growth at all costs. As Asians countries continue to industrialize and expand their economics, their people need to do some serious soul searching about the relative weights of their different priorities. It’s not just environmentalism either. There are also important debates to be had about how unequal a society they’re willing to tolerate to achieve higher growth rates, how important social mobility is to them, how much they value free time and myriad other issues.

Blaming it all on Western imperialism is just a cheap trick to short circuit the debate and achieve your objectives without having to directly address the arguments both for and against the issue. If Wan Saiful Wan Jan thinks that global warming is a hoax, then let him marshal the scientific sources to back up his claim. If he thinks that economic growth is important enough in the short-term to justify some damage to environment, let him spell out exactly how much damage he’s willing to tolerate and how much growth he thinks we can achieve in exchange. Then let the Malaysian public decide what to go for.

I’m a terrible vampire hunter

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Our regular session at CarcaSean last Saturday was a pre-arranged game of Fury of Dracula. This was our first experience of a mostly cooperative game with one player assuming the role of the antagonist. In this game, most of the players take on the role of hunters who must track down and destroy Dracula who is controlled by a single player. The action takes place on a board that represents all of Europe. Dracula can win through a variety of ways including maturing enough young vampires or simply eluding the hunters long enough. The hunters are forced to destroy Dracula before he has earned enough points to win.

In retrospect, getting the most experienced and skilled player in our group to be Dracula was probably a bad idea. Our first game went disastrously for the hunters as we muddled around the coastlines of Europe being confused about why we hadn’t picked up Dracula’s trail when we were sure that we must have disembarked at a port. We simply forgot that a port location had been cleared out of the trail earlier. That first game went by so quickly that we decided to do another game.

This one went a little better in that we managed to actually have a confrontation with Dracula this time. However, he managed to play an Evasion card just as all of the hunters were close to surrounding him and we learned that even if we won every fight, we’d still have to successfully confront him multiple times to whittle down his blood supply. So either our Dracula was very, very good, or we were very, very bad vampire hunters.

My thoughts on this game is that while at first glance it seems that deductively working out Dracula’s hiding place is important, in practice, it comes to using event cards to locate him and perhaps judicious use of the Sense of Emergency ability to pin him down. The good thing about this is that a session doesn’t take very long at long, but it doesn’t strike me as having enough replayability to consider buying. It strikes me that many of these American games have a strong luck factor. It’s been a while since my wife and I had a chance to play a Euro game. I think we’re going to try to do that for our next session. I’ve been meaning to try out Mr. Jack which should be a game of almost purely logical deduction. We’ll see how that pans out.

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Up: wonderfully sincere and heartfelt film

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At the risk of sounding terribly emotional and crossing the line into my private life, I have to say that I found the wordless montage near the beginning of Up showing Carl and Ellie’s marriage to be one of the saddest scenes I have ever seen in any film ever. The adventure parts were more conventional and nothing that we haven’t already seen a thousand times before, but as usual Pixar pulls it off competently and with aplomb.

I’m not going to spend too much time writing an extended review on this one, but I will say that one of the things I liked best about was how dark and honest it seemed for what is still ostensibly a child oriented cartoon. One scene where Carl talks with Russell about his parents ends on a awkward note just as he realizes that his parents are divorced. In most Disney-style fare, it would have been avoided entirely or brushed off in a lighthearted manner, but Up treats it in a much more mature and realistic way.

I’m also curious about how much children will like this film. The overarching theme is loss, including learning to accept it and move on. That’s not going to be something that most children are going to be able to understand. It’s not just the loss from the opening montage either. The great explorer Muntz has become warped because he refuses to give up on his obsessions while Carl and Ellie both ended up sacrificing their dreams and lived a normal life. But it is still a normal life that is fully, happily and meaningfully lived. Even Russell seems to lose his father at the end and learns to be happy despite it. For the strength of that theme alone, Up deserves to be treated as an adult film.

Fun bit of trivia: co-director Bob Peterson provided the voice for both Dug (“I have just met you, and I love you”) and Alpha.

Busted video card

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On top of the busy work week, my troubles were compounded when the graphics card on my main gaming computer died on me. The symptoms actually started on Saturday when I was playing Street Fighter 4 (which I had just bought on the Impulse platform). All of a sudden, the display just shut down and the computer locked up. I had to do a hard reset but everything seemed normal after that. The next day the computer locked up again with just the browser open. After some experimentation, I found that trying to do anything 3D related would first cause odd artifacts to accumulate on the screen and then lock the computer up.

Since reseating the card and blowing off the surface dust didn’t help, it was time to shop for a new card. My original card was a 8800 GT that came with the Dell XPS 420. While it’s showing its age a bit, I’ve actually been quite pleased with it especially since I rarely play the latest and hottest games these days. I am however annoyed that the card died just two months after the warranty expired. This is actually the second time something from Dell died on me soon after its warranty expired. If I ever buy anything from them again, I’m going to make sure I buy an extended warranty as well.

Buying a new card would be a straightforward matter in Kuala Lumpur, but a hassle here in Kota Kinabalu. Pretty much the best card I could find was a 9800 GTX, which is just a renamed version of my existing card. I could ask a shop to order it for us but the prices seemed expensive and it would take a significant amount of time. Worse of all, I needed to find an upgrade that would fit in my existing case and work with its power supply unit. As geeky as I am, I have very little experience with computer hardware so buying one without being to test it with my rig first was a real problem.

I turned to LYN for help and after getting some advice from there, opted to buy a Palit GTX 260 Sonic from one of the vendors there. The whole thing went more smoothly and quickly than I expected. It also cost significantly less than if I were to buy it from a retailer in KL. The card arrived only one day after I made payment. I had some worries about it being able to fit, but after some nudging and jiggling, it went in and everything seems to be working perfectly at the moment. So the lessons I learned from this experience are:

  1. Buying from LYN really does work and is both convenient and cheap to boot.
  2. A GTX 260 does fit in a Dell XPS 420 but only just.
  3. I shouldn’t play graphics intensive games in a hot room with the air-conditioner off.

Recent Interesting Science Articles (August ’09)

Three articles for August and surprisingly for this blog, not a single one of them has anything to do with human nature. Two are related to biology but are more interesting in the way that they serve as examples of how science can correct a past mistake, even a long held one, as well as how popular reporting can easily misinterpret a scientific finding. The remaining one is a piece on dark energy, found via The Sycologist.

The first article deals with what is commonly taught as the most useless of human organs: the lowly appendix. As this article which appeared on Yahoo! by way of Livescience.com explains, all of us have probably been taught at some point in our lives that the appendix not only serves no purpose, being a relic of our evolutionary past, but is in fact a potentially lethal liability if it becomes inflamed.

Continue reading Recent Interesting Science Articles (August ’09)

Our most epic boardgaming experience yet

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We held our much anticipated Twilight Imperium 3 session at CarcaSean on Monday, which was a Public Holiday in Malaysia. This is pretty much Fantasy Flight Games’ flagship product and its raison d’ĂȘtre. Chances are it’s one of the most visually impressive games at any store, what with the huge size of the box and the number and quality of the components inside. Equally impressive is the expected playing time for a session, ranging from four to six hours for experienced players.

With that mind, our group tried our best to arrange things to have as smooth and as quick a session as possible, with the players reading up on the rules beforehand or watching this excellent series of tutorial videos, going with a preset map and using the Age of Empire variant rules. I’m happy to report that with a total of five players, our session lasted about five and a half hours, not too bad for a bunch of newbies.

I don’t really have the time to write an in-depth review but I enjoyed it more than I expected. The mechanics are pretty neat and all players are constantly engaged with the game. I wish we had more time to play because personally I felt that I had barely gotten to grips with what the game was about and had just started carving out a piece of the galaxy when it ended. My biggest complaint is that combat is tedious, especially since there’s so little player input involved once it starts. Pretty much the only meaningful decisions the participants can make is whether or not to announce a retreat after each round.

I’m not familiar with the earlier editions of the game, so I run the risk of seeming like a fool when I state that winning through Victory Points feels a bit too gamey and Euro-fied. Instinctively, I’d like that it should be more or less obvious which player has won a game by looking at the map at the end of a session, but as it stands but that’s not the case here. I suppose, as one of the players mentioned, the biggest hurdle to jump is to understand that Twilight Imperium 3 is not a wargame. I’d been forewarned but I still got caught up in building up stuff rather than chasing points.

Finally, it’s a bit disappointing that our game ended due to hitting the End Game card rather than one player getting 10 points. It’s just feels so artificially constrained. Anyway, the shop owner won by a fair margin due in no small part to the intimidation factor of having a War Sun on the map. Personally I’m very much keen to have another session of this but arranging it will be difficult and I doubt my wife would be very enthusiastic. This experience has probably cemented her preference for Euro-style games rather than epic American ones.

Check out this thread on QT3 for some interesting discussion and insights on this game.

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Drab and uninspiring city builder

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I received Civcity: Rome for free from a PR representative of 2K Games so I feel obliged to write something about it. Unfortunately, it’s a very dull game that I have no desire to really play. For one thing, despite the fact that it was first released in 2006, its graphics and general polish are so drab that it looks like more of a 2003 game. Its gameplay mechanics are also rather dodgy and uninspiring.

This is rather disappointing as it has been a while since I last played a good city builder game. In fact, I don’t recall a game of this genre really grabbing my attention since the closure of Impressions Games who were responsible for such titles as Caesar and Pharaoh in the 1990s. As its name implies, Civcity: Rome uses the same Roman theme. You’re a governor who is instructed to construct various cities in different bits of the empire and each level of the campaign game presents different challenges and geography.

One immediate disappointment is that new buildings are plonked down whole onto the map. Contrast this with the fantastic Settlers 2, where you order your workers to construct a building and they progressively move the required materials to the chosen site and you can watch them build it almost brick by brick. Most buildings only cost money, but better versions of residences can’t be built but must instead be upgraded by the people themselves once various goods and services become available in the city.

One interesting aspect of the game is that one type of upgraded residence lets you put them above shops, which helps save space in your city, but you eventually need to upgrade them again into extensive villa style buildings which take up lots of space. The odd aspect of this is that you can move around these residences anytime you wish, which I suppose make the game easier but really detracts from the feel that you’re building a real city.

Overall a solid thumbs down. It’s sad that practically no one is making this kind of games these days but if you really feel nostalgic you’re better off going back to one of the older games than making do with this one.

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