Category Archives: Games

Tekken 7

Soon after starting this up for the first time, I knew that even just buying this was a bad idea. Tekken is of course one of the very well-known fighting game franchises but I’ve had no experience with it since a short time button mashing a PSP version a very long time ago. I bought this out of curiosity and of course because I wanted more games to play on my Hori Mini fighting stick. But it was a bad idea because this is very technical fighting game franchise that has no place for amateurs at all and this particular installment has very scanty single-player content.

Continue reading Tekken 7

We. The Revolution

This is an indie game about the French Revolution made by Polish developers. I really wanted to like it due to the originality of its premise but ultimately have to give it a thumbs down because it has too many issues which are inherent in its design. Its story mode is also very frustrating in that you really have no control at all over what happens even if it appears at first that you do. I do credit this for being a worthwhile educational experience about day to day life during the Reign of Terror period of the French Revolution but you have to do your reading up of the facts separately. Even so I’m not sure that the game is worth your time.

Continue reading We. The Revolution

Warhammer 40,000: Sanctus Reach

The last time I played a Warhammer 40k videogame was Warhammer 40,000: Armageddon, so I guess take this as proof of how much the setting appeals to me as a turn-based wargame. I think there is a difference in scale between the two games with the older one being a strategic level game while this one is tactical. But in a videogame the difference doesn’t matter as much as you’re pushing units around a map regardless. Here you’re playing on the side of the Space Wolves chapter of the Space Marines, which in practice means there is a lesser variety of units to play around.

Continue reading Warhammer 40,000: Sanctus Reach

If On A Winter’s Night, Four Travellers

Continuing on with my run of short games, this is a totally free game that can be easily downloaded on itch.io but will also be coming to Steam soon. As you should be able to see from these screenshots, this is an old-style point-and-click adventure game with pixel graphics. The title itself refers of course to the famous novel by Italo Calvino, which I actually have read a while back due to my wife’s insistence, but barring some minor references the game doesn’t actually have anything to do with the book.

Continue reading If On A Winter’s Night, Four Travellers

Metro 2033 Redux

I haven’t played a first person shooter in a very long time and this one is an old game, first released some ten years ago, though this Redux version I believe updates the engine some. I only played it for two reasons: because it was free, one of the many offered by Epic to lure players to try out their platform, and because I actually have read the novel it is based on. I didn’t really like the book either but I do know this game was a hit, spawning multiple sequels so I wanted to be able to compare.

Continue reading Metro 2033 Redux

Qvadriga

This was briefly popular several years ago but as usual it takes me a while to get through my wish list of games. It’s a very simple game but I really felt like playing something light and quick as a palate cleaner after the monstrosity that was Pathfinder: Kingmaker. You can learn this in minutes and be done with the standard campaign in a few hours.

Continue reading Qvadriga

Pathfinder: Kingmaker

This game sucked up way too much of my life recently, taking far more time to complete than I expected and completely messing up my schedule. This is of course the famous videogame adaptation of the Pathfinder rules, itself descended from the old Dungeons & Dragons rules. Like everyone else in my generation, one of my fondest gaming memories were about playing the Baldur’s Gate series so of course I wanted more of that gaming magic made to modern standards. Even better, it now officially supports turn-based combat so I can take my time micro-managing every action for maximum optimization.

Continue reading Pathfinder: Kingmaker