It has been a long time since I played the first Injustice but I still fondly remember it as one of my favorite ever fighting game and one of the very few video games to have a truly awesome story. So it was with a lot of anticipation that I wanted to play this sequel. In fact I even bought a fighting stick for it, my first ever, though it is the cheap and small Hori Mini Fighting Stick. I had a lot of trouble pulling off moves that require a quick backward-forward movement on the thumbsticks of the usual gamepads and thought this might be better and it really did help a lot. Unfortunately while this sequel’s mechanics are solid, the story is awful and really spoiled the experience for me.
I hate the idea of leaving games in my library unplayed so I’m determined at least to give a whirl to every one of the titles I bought a while back in the boardgames bundle. This one however is a worse candidate than usual because it’s one of those super social subjective judgment games. It does have AI and even comes with a single player Story Mode but this is really the kind of game that ought to be played in person with your friends.
So I’ve been racking up a lot of hours in this game and it’s been great. I remember playing the old Rollercoaster Tycoon games and I inevitably burned out on them after only a short while. With this one I actually managed to complete all of the scenarios in career mode though I did cheat by downloading blueprints for coasters and buildings on the Steam Workshop to make things easier. I also bought one of the many DLCs available, specifically the Magnificent Rides Collection, and though I didn’t realize it at first, it actually makes the scenarios much easier as well.
Five years ago I played Gone Home and ended my post about it by wishing that it had people you could actually interact with. Tacoma is of course the next game by the same developer, Fullbright, and while you still can’t interact with the characters in it, you can watch them interact with one another. It’s a rather neat solution to filling a space to explore with more things than just notes and photographs.
I held off of this one for a long time as it took a while to go on a sale. To tell the truth, I didn’t even buy Enemy Within for the first game as I already have too many games to play. I played this one without War of the Chosen either and I probably won’t get it. That’s not because I think I won’t like it but because I’m happy enough with the gameplay that I already got and don’t actually need more. I suppose that must be another sign of growing old.
I’m sure that this is an adventure game that everyone has heard of due to how successful it is and how it swept up gaming awards. It has since spawned a prequel and a sequel, though the latter is still being released on an episodic basis. I may pick up the prequel later but from what I can see the sequel has nothing to do the story here and I have little interest in it.
It’s been quite a few months but I’ve finally played through both of the Dark Souls 3 DLC Ashes of Ariandel and The Ringed City. One thing I don’t understand is how the lore of the new worlds introduced here relate to the plot of the main game at all. In both cases, the player seems to be unwanted invader into what seems to be pocket dimensions, with Ariandel in particular being the inside of the painting that we already visited in the first game. Well, at least it’s not pretending that we’re there to save anyone or anything.