Given designer Jonathan Blow’s stature and, yes, his arrogance, it’s a little strange to think this is only his second game. He has apparently stated that his next project has an unheard of 20-year development schedule. For all that I agreed that Braid was a work of genius, it’s hard not to be annoyed by how full of himself this guy is.
I’m shit at fighting games but keep buying them anyway. This one was a dumbly dumb purchase because although this ultimate version was released in 2016, it’s based on a 2011 game and unfortunately looks the part. The models, textures and effects are all pretty low resolution and look worse than even the other fighting games I’ve played a year or two ago. In addition, I found that I know only a small smattering of the Capcom characters and hence don’t really care about them.
As usual I like to play smaller games in between the big titles and this one was interesting enough to merit some discussion on Broken Forum. This is a short adventure game with pixelated art and some cool mini-games. A playthrough will last no more than about five to six hours and I can see players maybe replaying it once to make some other choices. Still I found it to be a interesting game that is well worth the money.
Though I have a passing familiarity with the grand strategy games made by Paradox, I am not usually a big fan. They are way too big a time-sink and the complex systems they build don’t always hold together over the course of a long game. I find that trying to play to win these games in a conventional manner often ends up being a frustrating experience but treating them as a role-playing experience is often enjoyable. Plus their plethora of DLCs for every title is both annoying and confusing.
It has been a long, long time since I last wrote about this game, so long indeed that the post was on my old blog. I only revisited this because I was curious about the video game adaptations of some of the board games I already know and so bought the Humble Bundle of board games. It also happened to include this mini-pack for Sentinels of the Multiverse and I didn’t want it to go to waste.
So I guess Dark Souls really is my favorite game series because immediately after finishing the game I went back and rolled a new character which I never do for any games. Note that this is the main game only as I bought it a while back and haven’t bought the DLC yet. I’m sure to do so eventually of course but the thought of confronting even harder bosses feels rather intimidating right now as I found the bosses in this game significantly harder than the two previous games.
In between playing the epic-sized games by big studios, I like to mess around with the small, indie ones. I have to say that while the big games are certainly more impressive both in terms of scope and production values, I usually find the small games to be more memorable due to how different and unique they tend to be. This tiny game is a case in point. I doubt that most people are going to play it for more than a handful of hours but it’s such a fun few hours different from anything else you might have played that it’s likely to stick in your mind for a long while.