Category Archives: Games

Region-locked saved game woes

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Look what I received last week! Despite my earlier comments about Freedom Unite only adding minimal stuff to the existing Freedom 2, I ended up buying it anyway. It’s my first purchase from Youbeli.com after its merger with Pcgame.com.my too. Oddly enough I thought that the purchase had failed when I was led to an error screen after inputting my credit card information but someone called me the next day to confirm the details.

Of course I bought Freedom Unite only because I knew that it had a saved game transfer function so you could bring over your existing character from Freedom 1 or Freedom 2 with all of his or her gear intact. Except when I tried to actually do it, it didn’t work. After a bit of investigation, I found that this was because the copy of Freedom 2 I’d been playing is an EU-region version while the copy of Freedom Unite I’d just bought in Malaysia turns out to be a US-region version. While the PSP itself happily acknowledges that there’s a Freedom 2 saved game file on it, Freedom Unite simply won’t recognize the file as a valid saved game to import from.

This means that I’ll have to restart my Monster Hunter career basically from scratch. This actually sounds more daunting that it really is. Even though I’d put more than 30 hours in Freedom 2 I’d only ever worked up to the Elder 3 quests. Now that I’ve developed the skills necessary, I’ve managed to reach the Elder 2 quests in just a couple of days of playing. Plus, this gives me a chance to diversify away from the noob-friendly longsword to the formidable but incredibly unwieldy greatsword.

The biggest visible change, apart from some very handy tools to make inventory handling easier, is the addition of the felyne comrades. So far, my pet cat doesn’t seem to very good at actually fighting (he can’t even kill a vespoid mosquito by himself!) but he’s proving to be a very handy distraction for the monsters. Still, it seems that I need to be careful whenever he decides to toss bombs arounds because that thing can hurt even me when it lands too close! More updates as I get further into Freedom Unite.

Total War in space!

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Sword of the Stars is a game that was first released way back in 2006. Despite its promising premise and a design that initially appealed to me, I held back from buying it due to the poor reviews it received. Then there was the matter of the minor controversy it generated on QT3. One of the game’s designers had the unfortunate tendency to take criticisms against the game rather poorly and had a habit of getting into flame wars with potential customers.

But it was when the designer decided to pick a fight with QT3 owner Tom Chick that the consensus on the forum turned against it. Tom Chick, a freelance game reviewer, had delivered a less than flattering review of the game. The designer responded by accusing Chick of being biased since he was involved in writing the manual for Galactic Civilizations 2, which can be seen as a direct competitor to Sword of the Stars. You can still read Chick’s reply to that accusation here.

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Monster Hunter is awesome

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I have a confession to make. Until now, I’ve generally detested Japanese games.

I suppose it doesn’t help their case that the Japanese games that are most likely to appeal to me, such as Dead Rising, Shadow of the Colossus or Demon’s Souls, never get ported to the PC which is my preferred platform. Still, the fact remains that many aspects of Japanese games turn me off: cutesy anime art, ridiculous hair styles, emo characters, overwrought and melodramatic plots, grindy gameplay. What’s more, the big name Japanese titles, such as Final Fantasy and Metal Gear Solid, tend to be the worst offenders. That they’re widely held up as the most famous icons of gaming culture constantly infuriates me to no end.

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A CCG on Facebook?!

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Barely two weeks ago I wrote a post bemoaning the low quality of the hugely popular games on Facebook. So coming across Warstorm is kind of funny. To be fair, it’s not actually on Facebook itself, though it does offer the option of signing in through that social network and using it to connect with your existing contacts. It’s basically a simplified collectible card game with a focus on building and tweaking decks. The mechanics are streamlined and simple enough that the duels play out automatically and you only get to watch what happens. All of the decision-making takes place only while constructing decks.

The game itself is free to sign up for and to play, and there are single-player missions to do that will earn you packs of cards as rewards. But if you want the really good cards you’ll have to pony some real, hard cash. It’s pretty obvious that this is an absolute necessity if you want to have any hope at all at competing against other players. For example, two cards can have the exact same statistics, but the good one will have a drastically lower playing cost than the bad one. No prizes for guessing that the good cards only come from the packs that you have to pay cash for, as opposed to the free “Novice” packs that you get for completing in-game objectives.

It’s not a bad little game but it won’t win any prizes against the real CCGs. I notice that Magic: The Gathering is enjoying a bit of a revival recently, probably due to the release of the Xbox Live Arcade version of the game with pre-made decks. So you want to have a small taste of what CCGs are like without needing to pay any money upfront or are just feeling a little bit nostalgic about your Magic playing days, checking Warstorm out won’t be a bad idea at all.

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A Quick Guide to the Grigori

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It’s been a while since the first of these strategy guides, but as I’ve said, I expect Fall from Heaven 2 to be a game that stays permanently on my hard drive and that I’ll come back to again and again, so here finally is my guide for playing as the Grigori. In many ways, this faction is considered the easiest for newcomers to the game to pick up and play as even the manual uses it in its introductory walkthrough. They’re certainly the most vanilla of the various factions available.

The reason for this is that in the lore, the Grigori are plain, unmodified humans who have rejected the Gods. They don’t have any special powers or abilities and most importantly, they can’t adopt a state religion. In game terms, this is a huge disadvantage as having a state religion opens the door to special buildings, units and even civics. To make up for this, the Grigori are the only faction who can access the special Adventurer units, which have the potential to become some of the most powerful units on Erebor.

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More on boardgames

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Since my last post on the subject, I’ve been to CarcaSean a couple more times now, including a special Sunday session with a bunch of members. In all, my wife have tried the following games: Carcassonne, Carcassonne: Hunters & Gatherers, Settlers of Catan, Power Grid and Ticket to Ride. These aren’t exactly the Big Box games I’ve always wondered about but they’re not a bad start.

My wife’s favourite so far is Power Grid which is the most complex of these games by far. I don’t like it very much as I found it to be basically an extended exercise in arithmetic and it has too many maintenance aspects that you can easily forget to do or do wrongly (refilling resources, discarding power plant cards etc.) Judging from the game’s FAQ on BoardGameGeek, it seems we got a fair amount of stuff wrong too, but doesn’t improve my impression of it about being too fiddly and full of special, conditional exceptions in its rules. My own favourite at this point is Settlers of Catan. It’s stream-lined and elegant but still leaves plenty of room for strategy.

On a vaguely related note, the topic of wargames and their history popped up the other day on QT3 and the name of the father of wargames was someone that I knew, but completely didn’t expect. If we discount purely abstract games like go and chess, it seems that the inventor of what we can recognizably call wargames today is none other than H.G. Wells, he of The Time Machine and The War of the Worlds fame.

In 1913 Wells wrote a book he called by its full title Little Wars: a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys’ games and books in which he describes a complete set of rules for making a game out of toy soldiers. The book is now out of copyright so it is available for reading online here. It’s a rather simple game by modern standards and doesn’t even involve dice or anything similar to simulate chance. Rather when two units meet each other on the field, they’re presumed to be equally skilled and therefore eliminate one another. The really cute part is that artillery pieces on the battlefield are represented by little spring-loaded toy cannons that actually fire a dart-like projectile. Thus any toy soldiers that are knocked down by the projectile is assumed to have been killed by artillery fire.

Of course everything that Wells used was basically hand-crafted and would be impossibly expensive in our time. Even the landscaping elements he used to create his battlefields looked amazingly nice as the many photos included in the book show. Nowadays, most of us have to make do with cheap plastic and cardboard.

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A Game: Grand Theft Auto IV (PC)

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Once upon a time, the Grand Theft Auto series was held up as the gold standard of open world games. True, the series never actually invented the genre, and if you want to be pedantic about it, early games like Elite were way more open and far larger in scope than any of the GTA titles. But it’s inarguable that the concept only really took off with the release of Grand Theft Auto III in 2001, so much so that similar games like Crackdown, Saint’s Row and Mercenaries were known as GTA clones.

In many ways, the open world genre can be regarded as the apogee of video games. It is after all the ultimate realization of the fantasy of entering a fictional and yet realistic world with its own set of internally consistent rules, densely populated with autonomous AI-controlled agents that you can interact with, and being set completely free to do as you will with the sandbox you’re given. So it is especially sad that despite its illustrous pedigree, Grand Theft Auto IV isn’t much of an open world game and at times even risks forgetting that it is a game at all.

Continue reading A Game: Grand Theft Auto IV (PC)