Category Archives: Games

A CCG on Facebook?!

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Barely two weeks ago I wrote a post bemoaning the low quality of the hugely popular games on Facebook. So coming across Warstorm is kind of funny. To be fair, it’s not actually on Facebook itself, though it does offer the option of signing in through that social network and using it to connect with your existing contacts. It’s basically a simplified collectible card game with a focus on building and tweaking decks. The mechanics are streamlined and simple enough that the duels play out automatically and you only get to watch what happens. All of the decision-making takes place only while constructing decks.

The game itself is free to sign up for and to play, and there are single-player missions to do that will earn you packs of cards as rewards. But if you want the really good cards you’ll have to pony some real, hard cash. It’s pretty obvious that this is an absolute necessity if you want to have any hope at all at competing against other players. For example, two cards can have the exact same statistics, but the good one will have a drastically lower playing cost than the bad one. No prizes for guessing that the good cards only come from the packs that you have to pay cash for, as opposed to the free “Novice” packs that you get for completing in-game objectives.

It’s not a bad little game but it won’t win any prizes against the real CCGs. I notice that Magic: The Gathering is enjoying a bit of a revival recently, probably due to the release of the Xbox Live Arcade version of the game with pre-made decks. So you want to have a small taste of what CCGs are like without needing to pay any money upfront or are just feeling a little bit nostalgic about your Magic playing days, checking Warstorm out won’t be a bad idea at all.

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A Quick Guide to the Grigori

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It’s been a while since the first of these strategy guides, but as I’ve said, I expect Fall from Heaven 2 to be a game that stays permanently on my hard drive and that I’ll come back to again and again, so here finally is my guide for playing as the Grigori. In many ways, this faction is considered the easiest for newcomers to the game to pick up and play as even the manual uses it in its introductory walkthrough. They’re certainly the most vanilla of the various factions available.

The reason for this is that in the lore, the Grigori are plain, unmodified humans who have rejected the Gods. They don’t have any special powers or abilities and most importantly, they can’t adopt a state religion. In game terms, this is a huge disadvantage as having a state religion opens the door to special buildings, units and even civics. To make up for this, the Grigori are the only faction who can access the special Adventurer units, which have the potential to become some of the most powerful units on Erebor.

Continue reading A Quick Guide to the Grigori

More on boardgames

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Since my last post on the subject, I’ve been to CarcaSean a couple more times now, including a special Sunday session with a bunch of members. In all, my wife have tried the following games: Carcassonne, Carcassonne: Hunters & Gatherers, Settlers of Catan, Power Grid and Ticket to Ride. These aren’t exactly the Big Box games I’ve always wondered about but they’re not a bad start.

My wife’s favourite so far is Power Grid which is the most complex of these games by far. I don’t like it very much as I found it to be basically an extended exercise in arithmetic and it has too many maintenance aspects that you can easily forget to do or do wrongly (refilling resources, discarding power plant cards etc.) Judging from the game’s FAQ on BoardGameGeek, it seems we got a fair amount of stuff wrong too, but doesn’t improve my impression of it about being too fiddly and full of special, conditional exceptions in its rules. My own favourite at this point is Settlers of Catan. It’s stream-lined and elegant but still leaves plenty of room for strategy.

On a vaguely related note, the topic of wargames and their history popped up the other day on QT3 and the name of the father of wargames was someone that I knew, but completely didn’t expect. If we discount purely abstract games like go and chess, it seems that the inventor of what we can recognizably call wargames today is none other than H.G. Wells, he of The Time Machine and The War of the Worlds fame.

In 1913 Wells wrote a book he called by its full title Little Wars: a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys’ games and books in which he describes a complete set of rules for making a game out of toy soldiers. The book is now out of copyright so it is available for reading online here. It’s a rather simple game by modern standards and doesn’t even involve dice or anything similar to simulate chance. Rather when two units meet each other on the field, they’re presumed to be equally skilled and therefore eliminate one another. The really cute part is that artillery pieces on the battlefield are represented by little spring-loaded toy cannons that actually fire a dart-like projectile. Thus any toy soldiers that are knocked down by the projectile is assumed to have been killed by artillery fire.

Of course everything that Wells used was basically hand-crafted and would be impossibly expensive in our time. Even the landscaping elements he used to create his battlefields looked amazingly nice as the many photos included in the book show. Nowadays, most of us have to make do with cheap plastic and cardboard.

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A Game: Grand Theft Auto IV (PC)

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Once upon a time, the Grand Theft Auto series was held up as the gold standard of open world games. True, the series never actually invented the genre, and if you want to be pedantic about it, early games like Elite were way more open and far larger in scope than any of the GTA titles. But it’s inarguable that the concept only really took off with the release of Grand Theft Auto III in 2001, so much so that similar games like Crackdown, Saint’s Row and Mercenaries were known as GTA clones.

In many ways, the open world genre can be regarded as the apogee of video games. It is after all the ultimate realization of the fantasy of entering a fictional and yet realistic world with its own set of internally consistent rules, densely populated with autonomous AI-controlled agents that you can interact with, and being set completely free to do as you will with the sandbox you’re given. So it is especially sad that despite its illustrous pedigree, Grand Theft Auto IV isn’t much of an open world game and at times even risks forgetting that it is a game at all.

Continue reading A Game: Grand Theft Auto IV (PC)

Facebook games

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I’ve had a Facebook account for ages myself, but never did anything with it until recently. A thread on QT3 about the growing popularity of games on Facebook and the serious sums of money this new niche is generating prompted me to go check it out. It so happens that a few people on QT3 are actively involved in making these games and even established games companies are looking into developing applications for Facebook.

After checking out a few of them, it’s clear that there’s barely enough gameplay in them to actually qualify them for being called games. Two of the more popular games, Vampire Wars and Mafia Wars, both by zynga for example, are basically identical with the main differences being their themes.  Another game I checked out, the relatively new Vikings, Pirates and Ninjas tries to ape fantasy MMOs, except that everything is simplified and doing quests just takes clicking a button. Above all, everything is stupidly repetitive with next to variation at all.

Still, this clearly hasn’t stopped them from being popular or earning a great deal of money, which confirms the suspicion that all gamers really need is to see the numbers on their screen constantly increase. I suppose that aside from their accessibility, the close integration that they have with Facebook effectively means lots of free advertising and allows players to pretend that they’re meaningfully interacting with their friends. These things aren’t really going to hold my interest for any decent length of time, but the really sad part is that most Flash games offer much more gameplay and some are really quite innovative, but none can match the earning power of these Facebook games.

Getting into boardgames

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I’ve been thinking about getting into boardgames for a while now but I’ve only recently started it doing it for real. I don’t really have much experience in this hobby. I was a fairly avid player of Magic: The Gathering and other assorted CCGs back in the day, but the only boardgaming I ever did was a few very memorable games of Space Hulk at the short-lived Temple du Jeu in Tours where I studied. Still, I’ve always kept half an eye on the field and felt a strange lust for those giant boxes filled with all manner of figures and dice.

It turns out that there’s a boardgaming cafe at City Mall here in Kota Kinabalu, which you can play the titles in their very extensive library for a modest table and food / drinks for each player, so my wife and I decided to give it a try. We played a game of Carcassonne with just the two of us a couple of weeks ago and on Saturday roped in my wife’s oldest brother to join us. We ended up staying a bit longer than expected and played a game of Carcassonne and a game of Settlers of Catan. We probably won’t be going every single week but I have a feeling that this is going to a regular source of entertainment for the both of us.

Right now, I’m thinking of buying a copy of Carcassonne: Hunters & Gatherers because it’s a great, easy-to-learn game to take out when we have family and friends visiting. I’m also thinking of ordering a copy of Arkham Horror, a highly regarded cooperative game that the cafe, CarcaSean, doesn’t seem to have in its library. According to what I’ve read it’s perfectly playable for two but would be better for more people. I’ve also been trying to connect with other boardgamers in town so that I can finally get into one of those epic games like Starcraft, Battlestar Galactica or Twilight Imperium. So if any friends want to give this hobby a try and are reading this, do let me know. We could always use more players!

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Living the life in Liberty City

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As you can see, I’ve finally received my copy of Grand Theft Auto IV and despite some minor problems with signing up for Rockstar’s Social Club service and tying it to a Windows Live account, have managed to get it running. As expected, my PC is a bit too behind the curve to be able to turn all the dials up, so I have to settle for mostly medium quality graphics settings. It’s not painful on the eyes or anything, but the game does have an annoying tendency to makes shadows all blurry and everything is a little too jaggy for my tastes. I guess Rockstar hasn’t quite caught on to AA filtering yet.

Of course, no GTA game is ever going to win any beauty contests. The strength of the series has always been in the scope and detail of its cities, not in top notch graphics. Still, there’s no denying that the scope of Liberty City is beautiful in of itself. Cruising past the game’s rendition of Times Square is certainly an impressive experience. The city is wonderfully alive too with lots of interesting stuff going on in the background. Cops chase crooks and actually load them into patrol cars when they catch them. The bridges have working toll booths. Perhaps best of all, buildings and interior locations are now seamlessly integrated with the main city.

What I dislike most about this game so far is that it feels too much like a linear RPG set in an open city rather than a real sandbox. Previous GTA games had plenty of side activities that were mostly unrelated to the main plot, and I enjoyed being able to buy new houses and businesses. So far I haven’t seen any of that in this iteration of the series. Rockstar seems to think that GTA is all about the story and seems to be trying too hard to make it a serious epic, eschewing the over the top whackiness I loved in previous games. I’m enjoying it well enough so far, but my favourite GTA is still Vice City. We’ll see when I get to the end of this game if my opinion changes.

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