More Blender renders

I’ve been playing around with Blender so much it’s been cutting away at my videogaming time. It seems to me that modelling is still the task that takes up the most time even if Andrew Price of Blender Guru is correct that materials and textures is what makes renders look realistic. Meanwhile I’ve been having a hard time getting colors and such to look right. Especially after you throw in stuff like volume absorption, subsurface color, the color of the lighting, the background etc., the final result that you get seems really iffy.

As I’ve been playing with water effects and caustics, render times are also becoming a significant issue. Even bumping up sampling numbers to truly ludicrous values doesn’t entirely eliminate fireflies. I was so delighted to learn about the denoising tool in Blender. Anyway here’s some of the stuff I’ve been working on though they are still very flawed and it’s been slow going.

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