Did Bush ask France to attack Gog and Magog in Iraq?

This Free Inquirer article has been making the rounds among atheists and agnostics on the net. In it, a senior editor of the magazine James A. Haught claims that back in 2003 when then U.S. President Bush was trying to assemble his “Coalition of the Willing” to invade Iraq, he told the French President of the time Jacques Chirac that Iraq had to be attacked because the Biblical demons Gog and Magog was at work in Iraq and that the confrontation was willed by God.

To the writer’s credit, the article details explicitly how this information was obtained so it’s hard to dismiss it as just hearsay. Still, I find it hard to believe that Bush actually meant it seriously. It’s one thing for Bush to throw in the Gog and Magog thing as a half joke, quite another thing to use it as justification to implore France to take action against Iraq. After all, why would Bush have expected Chirac to understand the obscure Biblical reference? It should also be noted that Chirac has a history of being quite derisive towards Bush’s religious beliefs, so mischaracterizing what he actually said would not be entirely out of the question.

Far from it for me to defend Bush’s record, it’s just that I believe in appropriating both blame and credit fairly and truthfully. For me, what is both more credible and ultimately more insidious are the accompanying revelations that the U.S. military regularly uses Biblical language in its reports. Quotes from the Bible for example are often used as prefaces to reports especially when it is known that the superior officer who will be reading them is a devout Christian. This practice apparently dates back from before the Bush era but seems to have become more common under his presidency. Needless to say, any attempt to reframe the mission and purpose of the U.S. military in Biblical terms, ignoring the separation of church and state, should make any reasonable person extremely nervous.

Arkham Horror is here

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I thought it might be fun to take some photos of my opening the Arkham Horror box that we’ve just bought. Of course, since I just sat on the floor to open it, Spidey wandered over to curiously poke her nose in everything, which just makes it more fun. As you can see, the board is pretty big, certainly bigger than I expected it to me. There are also a lot of cards (nearly 400) and lots of tiny cardboard tokens and markers. We’re going to have to get a bigger table than we planned to to play this. I can’t even imagine what it’s like once you start adding the expansions with boards of their own.

We’re probably not going to actually start playing it anytime soon either. I’d like to get the cards into some protective plastic sleeves first because my hands tend to get sweaty, and we have to think about a way to store all those markers and tokens once we’ve punched them out of the cardboard sheets. We’re going to have to find a way to roll dice fairly without having them go all over the place too. We had a shot of making a dice tower of our own, but it ended rather badly. Unsurprisingly, cellophane tape isn’t sufficient to hold together a robust cardboard dice tower.

Incidentally we did manage to play a game of Battlestar Galactica at CarcaSean even if it started later than we planned and kept us out until much later than we usually like to stay. We were worried about Spidey being left alone in the room for too long. I wrote a simple after action report of our experence on QT3 that you can read here. Spoiler: my wife is a Cylon!

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Real life Fallout

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Remember how I gushed about Fallout 3 in this blog? Well, my fanboyishness pales in comparison to these intrepid fans from Russia. Check out this site for more cool photos. I’m not sure what they mean by playing the game for real. I sure hope they aren’t shooting at each other!

Actually to tell the truth, I haven’t been much of a Fallout 3 fanboy lately because so far I haven’t bought a single one of the DLCs for it. The first of the DLCs available didn’t seem that interesting to me, and when I actually tried to buy them, I was put off by the complicated process of buying them for the PC on the Games for Windows website. I keep telling myself that I’ll just buy them when they eventually get collected onto a DVD, but I have so many games to go through at the moment that I’m not sure if I’ll even get to that.

Currently looking forward to our CarcaSean session on Saturday when we’re scheduled to play a game of Battlestar Galactica with Sean and his other invitees. My wife is panicking at the thought of being chosen to be a Cylon!

Playing with toy soldiers

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I’ve been swamped at work lately and didn’t have the time to put up these photos. I’ve always had a fascination with miniatures, especially Warhammer 40k, but I’m well aware of how expensive and time consuming getting into the hobby will be. This is why something like BattleLore is the next best thing. It’s a simplified wargame that you play with plastic miniatures on a game board. My wife and I tried it out at CarcaSean last Saturday (handily they already had the board and pieces out for a game of their own).

My first surprise was that the miniatures are really, really tiny. I mean, I’ve looked at photos of them on the net, but you have to hold them in the hand to realize how small they really are. I guess the size is necessary to fit the more than 200 figures into the box and to keep the game board at a reasonable size. After all, each hex needs to be able to hold four infantry figures.

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The second surprise is that contrary to my expectations about it being a complicated game, it’s actually quite easy to set up and the game flows smoothly once you understand the basics. Granted, we’ve only played the first two scenarios, so we haven’t gotten into the Lore stuff yet, but we’ve had a very enjoyable and the number of scenarios makes this a very promising long term prospect. With all the extra Lore and War Council added in, this will be a game with plenty of legs indeed.

We liked it so much in fact that we’ve decided to buy a copy of it. We’ve said as much to Sean. The only problem is how to store the huge thing. I don’t think stuffing the miniatures back into the box once it’s been opened would be practical so we’re going to have to get a big table to put everything on. We’ll probably get around to that by the middle to end of this month. As you can see, Sean hasn’t bothered to paint his figures and I doubt I’ll ever get around to it myself. I can just imagine the difficulty of trying to point the tip of the brush at just the right spots on the little things!

In the meantime, it seems that my long ordered copy of Arkham Horror has arrived, so we’ll be going on Saturday to pick it up. So many games, so little time!

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Research & Development – The Mod

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I’ve been playing an awful lot of strategy games these days, so getting through Research & Development over the weekend made for a nice change of pace. It’s a mod that requires Half-Life 2: Episode 2 and it’s been winning praises all over the net. It can be downloaded for free from ModDb. The main focus of the mod is on puzzles. There are action sequences as well with plenty of enemies out to kill you, but the player never gets an actual weapon. Instead, with the help of the trusty Half-Life 2 gravity gun, you’re supposed to use your wits to figure how to defeat your enemies and get to the next area.

The most fervent of the mod’s admirers have compared it to Portal, but I wouldn’t go quite that far. For the most part, the puzzles are cool without being really clever and are difficult enough to be satisfying to solve without being too frustrating. The hardest part is probably figuring where to go next, as opposed to what to do, as sometimes the only exit from an area is a tiny crawlspace. The lack of any narrative hurts it too. At least Portal cleverly put its puzzles within the context of a scientific experiment that’s supposed to be filled with puzzles.

All in all, a mod that’s well worth downloading and checking out, especially if you liked the puzzley elements of the Half-Life 2 games. Personally, I liked the action elements more than the puzzley ones, so I’m somewhat lukewarm on this mod. Not bad for a relatively short game, but I wouldn’t want to devote the time for a full length version. It certainly is a very impressive effort for just a one-man team. Just be sure to play in short bursts or your brain might hurt.

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Recent Interesting Science Articles (July ’09)

Three articles this month and all of them are related in some way to the study of human nature. The first article touches on an explanation of why depression occurs from the perspective of evolutionary psychology. The second one demonstrates that humans really are that irrational when it comes to making economic decisions. The last one is on how caffeine might hold the key to curing Alzheimer’s disease.

The first article is from The Economist and covers a theory by Randolph Nesse of the University of Michigan. Dr. Nesse thinks that depression can be thought of as being analogous to physical pain. Just as pain serves to dissuade us from doing things that cause us physical harm, so depression serves to dissuade us from doing things that cause us mental harm. By this, he means specifically the pursuit of unreachable goals. Since pursuing goals that are ultimately unreachable wastes precious time and energy, he theorizes that depression exists as a mechanism to inhibit doing so.

Continue reading Recent Interesting Science Articles (July ’09)

Married without children

This post was prompted by a recent thread on QT3 which quickly spiralled into a decidedly heated discussion about the sometimes condescending attitude that some have towards others, especially married couples, who choose not to have children. Someone also linked to an excerpt of a pretty interesting article on the subject which seems to have attracted a great deal of comments. My wife and I have been married for three years now and we happen to be one of those couples who have decided not to have any children ever.

Personally, I can’t say that we’ve gotten the level of grief that some similar couples on QT3 seem to have had over this decision, but I can certainly say people often seem befuddled when we tell them about our decision. At the very least, this tends to open a gap between ourselves and friends of our age who have gone on to found families of their own with children. As I posted on QT3, children are the main topics of conversation in many social circles and not having children of our own means other people have a hard time relating to us and inevitably leads these friends to drift away.

I don’t care to go into the details of our personal reasons for not wanting to have children. But I do want to point out that I feel that this is a very personal issue over which no one has the right to judge anyone else over. While few people would go to the extreme of accusing childless couples of shirking from their responsibility of replenishing the human race (though some do, even on QT3), many more seem to insinuate that not having children automatically means leading less fulfilling, less worthy lives and that is something to be pitied.

I don’t really have the energy to reiterate through the myriad arguments of why not having a child can be a good thing (you can read through that QT3 thread and the comments on the above-mentioned article for that), other than to note that it’s probably the single most environmentally friendly decision a person can make if you’re one of those green types (which I’m not). I do want to note that ultimately, from a moral dimension, none of that should matter. Having a child is a personal and private decision that should have no bearing on whether or not you’re a good or a bad person. Unfortunately, many people don’t seem to agree with me.

The unexamined life is a life not worth living