By all reasonable metrics, Mass Effect should be a thoroughly average game. Its FPS mechanics are mediocre at best, the vehicle portion of the game features a tank with laughably bouncy and unrealistic handling, many aspects of its interface are an exercise in frustration and its idea of a massive space station holding millions of inhabitants is a handful of sparsely populated rooms connected by elevators and corridors. Yet for all that it is still easily the best 2008 game that I’ve played so far this year and that’s because it’s a game that is so much more than the sum of its parts.
Bioware’s latest and greatest RPG that was released for the PC only this year is a mishmash of game types. Superficially it bears a striking resemblance to its celebrated predecessor, Knights of the Old Republic, and indeed you can think of it as Bioware’s attempt to make another Star Wars RPG without actually having the rights to the license. However, instead of KOTOR’s turn-based combat mechanics that looked and felt real-time but were really determined by behind-the-scenes hit ratings and die rolls, Mass Effect is a fully-fledged, hit-box based FPS. In addition, certain segments of the game put you in control of the Mako, a sort of all-terrain wheeled tank armed with a cannon and a machinegun. At the same time, it’s also an RPG with a well developed story, nearly enough sidequests to rival Oblivion and a large amount of dialogue, all of which is wonderfully voice acted. Finally, you are given control of a starship with which to explore the galaxy and one of the many ways to earn money is to survey uncharted planets for resources. To long-time computer gamers, all of this is reminiscent of the classic game Starflight which is already sufficient reason to forgive many of the game’s flaws.
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