It’s been a while since the first of these strategy guides, but as I’ve said, I expect Fall from Heaven 2 to be a game that stays permanently on my hard drive and that I’ll come back to again and again, so here finally is my guide for playing as the Grigori. In many ways, this faction is considered the easiest for newcomers to the game to pick up and play as even the manual uses it in its introductory walkthrough. They’re certainly the most vanilla of the various factions available.
The reason for this is that in the lore, the Grigori are plain, unmodified humans who have rejected the Gods. They don’t have any special powers or abilities and most importantly, they can’t adopt a state religion. In game terms, this is a huge disadvantage as having a state religion opens the door to special buildings, units and even civics. To make up for this, the Grigori are the only faction who can access the special Adventurer units, which have the potential to become some of the most powerful units on Erebor.
Continue reading A Quick Guide to the Grigori →
Far from it for me to call myself any sort of expert on Fall from Heaven 2, but I thought there might be some interest in some simple guides for playing each of the factions in the game. They’ll include both stuff from my individual playing experiences and advice that I’ve read elsewhere on the net, most notably from the Civfanatics forums. I don’t know if I’ll ever actually complete playthroughs for each of the factions, but I’ll keep it up for as long as it holds my interest.
Continue reading A Quick Guide to the Ljosalfar →
I haven’t spent enough actual time in Far Cry 2 to call myself any kind of expert on it. Still, from my one play through of the game and miscellaneous advice I’ve gleaned from various forums, here are some tips that someone playing for the first time might find useful:
- Buying a weapon provides an infinite supply of that weapon from any armoury. Also inside the armoury and each safe house are storage cases for each of the three weapons slots. Whatever weapon you put into a storage case will stay there regardless of where you access the case from. This allows you to arm yourself with a particular weapon while travelling to a mission location and then switch to another weapon at a nearby safe house once you get close to actually do the mission. You do have to purchase the cases as separate upgrades before you can use them.
- Buying the vehicle upgrades increases the damage it can take while you’re driving it and greatly reduces the time it takes to repair it.
- Stealth is a completely viable option, especially once you’ve purchased the camouflage suit upgrade. Do note that contrary to what you might expect, sneaking up to an enemy from behind and killing him with the machete is not stealthy because he will invariably cry out before he dies. You need to use a silenced weapon to headshot the enemy for him to die silently. Also note that if you leave the body when other enemies can see it, they will raise the alarm, ruining the stealth option.
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Due to the sparse information available in the official manual and the glitchy nature of the game, I thought that it might be useful to write a post on some useful tips for Mercenaries 2. Besides, it gives me an excuse to post some more screenshots!
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As good as Mass Effect is, there are a number of things about it that aren’t documented properly in the manual and that I wished I knew when I started playing it. Here are some tips in case anyone is still making their way through the game.
- Asteroid belts can contain resource deposits that can be surveyed. In fact, I believe that the only way to complete the survey mission is to survey asteroid belts. This is tedious to do since you basically have to mouse over the entire length of the belt to find if there is any object that you can interact with, just like the old point and click adventure games.
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The unexamined life is a life not worth living