Busted video card

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On top of the busy work week, my troubles were compounded when the graphics card on my main gaming computer died on me. The symptoms actually started on Saturday when I was playing Street Fighter 4 (which I had just bought on the Impulse platform). All of a sudden, the display just shut down and the computer locked up. I had to do a hard reset but everything seemed normal after that. The next day the computer locked up again with just the browser open. After some experimentation, I found that trying to do anything 3D related would first cause odd artifacts to accumulate on the screen and then lock the computer up.

Since reseating the card and blowing off the surface dust didn’t help, it was time to shop for a new card. My original card was a 8800 GT that came with the Dell XPS 420. While it’s showing its age a bit, I’ve actually been quite pleased with it especially since I rarely play the latest and hottest games these days. I am however annoyed that the card died just two months after the warranty expired. This is actually the second time something from Dell died on me soon after its warranty expired. If I ever buy anything from them again, I’m going to make sure I buy an extended warranty as well.

Buying a new card would be a straightforward matter in Kuala Lumpur, but a hassle here in Kota Kinabalu. Pretty much the best card I could find was a 9800 GTX, which is just a renamed version of my existing card. I could ask a shop to order it for us but the prices seemed expensive and it would take a significant amount of time. Worse of all, I needed to find an upgrade that would fit in my existing case and work with its power supply unit. As geeky as I am, I have very little experience with computer hardware so buying one without being to test it with my rig first was a real problem.

I turned to LYN for help and after getting some advice from there, opted to buy a Palit GTX 260 Sonic from one of the vendors there. The whole thing went more smoothly and quickly than I expected. It also cost significantly less than if I were to buy it from a retailer in KL. The card arrived only one day after I made payment. I had some worries about it being able to fit, but after some nudging and jiggling, it went in and everything seems to be working perfectly at the moment. So the lessons I learned from this experience are:

  1. Buying from LYN really does work and is both convenient and cheap to boot.
  2. A GTX 260 does fit in a Dell XPS 420 but only just.
  3. I shouldn’t play graphics intensive games in a hot room with the air-conditioner off.

Recent Interesting Science Articles (August ’09)

Three articles for August and surprisingly for this blog, not a single one of them has anything to do with human nature. Two are related to biology but are more interesting in the way that they serve as examples of how science can correct a past mistake, even a long held one, as well as how popular reporting can easily misinterpret a scientific finding. The remaining one is a piece on dark energy, found via The Sycologist.

The first article deals with what is commonly taught as the most useless of human organs: the lowly appendix. As this article which appeared on Yahoo! by way of Livescience.com explains, all of us have probably been taught at some point in our lives that the appendix not only serves no purpose, being a relic of our evolutionary past, but is in fact a potentially lethal liability if it becomes inflamed.

Continue reading Recent Interesting Science Articles (August ’09)

Our most epic boardgaming experience yet

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We held our much anticipated Twilight Imperium 3 session at CarcaSean on Monday, which was a Public Holiday in Malaysia. This is pretty much Fantasy Flight Games’ flagship product and its raison d’ĂȘtre. Chances are it’s one of the most visually impressive games at any store, what with the huge size of the box and the number and quality of the components inside. Equally impressive is the expected playing time for a session, ranging from four to six hours for experienced players.

With that mind, our group tried our best to arrange things to have as smooth and as quick a session as possible, with the players reading up on the rules beforehand or watching this excellent series of tutorial videos, going with a preset map and using the Age of Empire variant rules. I’m happy to report that with a total of five players, our session lasted about five and a half hours, not too bad for a bunch of newbies.

I don’t really have the time to write an in-depth review but I enjoyed it more than I expected. The mechanics are pretty neat and all players are constantly engaged with the game. I wish we had more time to play because personally I felt that I had barely gotten to grips with what the game was about and had just started carving out a piece of the galaxy when it ended. My biggest complaint is that combat is tedious, especially since there’s so little player input involved once it starts. Pretty much the only meaningful decisions the participants can make is whether or not to announce a retreat after each round.

I’m not familiar with the earlier editions of the game, so I run the risk of seeming like a fool when I state that winning through Victory Points feels a bit too gamey and Euro-fied. Instinctively, I’d like that it should be more or less obvious which player has won a game by looking at the map at the end of a session, but as it stands but that’s not the case here. I suppose, as one of the players mentioned, the biggest hurdle to jump is to understand that Twilight Imperium 3 is not a wargame. I’d been forewarned but I still got caught up in building up stuff rather than chasing points.

Finally, it’s a bit disappointing that our game ended due to hitting the End Game card rather than one player getting 10 points. It’s just feels so artificially constrained. Anyway, the shop owner won by a fair margin due in no small part to the intimidation factor of having a War Sun on the map. Personally I’m very much keen to have another session of this but arranging it will be difficult and I doubt my wife would be very enthusiastic. This experience has probably cemented her preference for Euro-style games rather than epic American ones.

Check out this thread on QT3 for some interesting discussion and insights on this game.

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Drab and uninspiring city builder

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I received Civcity: Rome for free from a PR representative of 2K Games so I feel obliged to write something about it. Unfortunately, it’s a very dull game that I have no desire to really play. For one thing, despite the fact that it was first released in 2006, its graphics and general polish are so drab that it looks like more of a 2003 game. Its gameplay mechanics are also rather dodgy and uninspiring.

This is rather disappointing as it has been a while since I last played a good city builder game. In fact, I don’t recall a game of this genre really grabbing my attention since the closure of Impressions Games who were responsible for such titles as Caesar and Pharaoh in the 1990s. As its name implies, Civcity: Rome uses the same Roman theme. You’re a governor who is instructed to construct various cities in different bits of the empire and each level of the campaign game presents different challenges and geography.

One immediate disappointment is that new buildings are plonked down whole onto the map. Contrast this with the fantastic Settlers 2, where you order your workers to construct a building and they progressively move the required materials to the chosen site and you can watch them build it almost brick by brick. Most buildings only cost money, but better versions of residences can’t be built but must instead be upgraded by the people themselves once various goods and services become available in the city.

One interesting aspect of the game is that one type of upgraded residence lets you put them above shops, which helps save space in your city, but you eventually need to upgrade them again into extensive villa style buildings which take up lots of space. The odd aspect of this is that you can move around these residences anytime you wish, which I suppose make the game easier but really detracts from the feel that you’re building a real city.

Overall a solid thumbs down. It’s sad that practically no one is making this kind of games these days but if you really feel nostalgic you’re better off going back to one of the older games than making do with this one.

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Rapture insurance

To the uninitiated, the word “Rapture” refers to the events that Christians believe will happen when Jesus comes back to Earth for the second and final time. Exactly what happens then is a matter of some debate depending on the specific denomination, but generally the idea is that the “saved” go to heaven while the rest are either sent to hell or doomed to be “left behind” on the mortal plane. If the Christians are to be believed, this momentous event will be accompanied by numerous miracles, processions of angels, heavenly trumpets etc.

To atheists like myself, all of this is hogwash, but this fine group has decided to make an enterprise of selling rapture insurance. Basically, any Christian pet owner who believes that the Rapture is going to happen within the next 10 years pays them a premium of US$110.00 and if the Rapture actually happens within the insurance coverage period and the pet owner actually does go to Heaven as a result while leaving the pet behind, the group will step in to take care of the pet.

From their website:

You’ve committed your life to Jesus. You know you’re saved. But when the Rapture comes what’s to become of your loving pets who are left behind? Eternal Earth-Bound Pets takes that burden off your mind.

We are a group of dedicated animal lovers, and atheists. Each Eternal Earth-Bound Pet representative is a confirmed atheist, and as such will still be here on Earth after you’ve received your reward. Our network of animal activists are committed to step in when you step up to Jesus.

We are currently active in 20 states and growing. Our representatives have been screened to ensure that they are atheists, animal lovers, are moral / ethical with no criminal background, have the ability and desire to rescue your pet and the means to retrieve them and ensure their care for your pet’s natural life.

I have no idea how many if any customers they’ve managed to get so far but it seems like a good business idea. It’s basically asking people to put their money where their mouths are. If you genuinely believe that the Rapture is going to happen, then you should also believe that this service is delivering genuine value. Still, it’s an interesting question whether or not the group selling this is behaving ethically. After all, they are selling insurance for an event which they believe will never happen, so does this count as a scam? To me, since they openly state that they are atheists and do not believe the Rapture will happen, it is not a scam as long as they actually do spend the money that they get on arranging real foster homes for the pets registered under this scheme. It’s a win-win situation for everybody!

District 9: sci-fi action at its best

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I pretty much had to drag my wife to the cinema for this one after reading rave reviews of it on QT3. Peter Jackson’s involvement in the film, after what he gave us in the King Kong remake, was not a glowing endorsement to us. Luckily for me, both of us enjoyed it thoroughly and I recommend it highly to anyone who enjoys action films that don’t try to treat their audience as if they were 5 year-olds. The rest of this post will be chockful of spoilers so if you haven’t watched it yet, please go away and come back later.

District 9 opens using a mockumentary format that combined with its South African setting, draws us into a realistic depiction of a world in which a gigantic alien ship has mysteriously appeared overnight. However, the aliens the ship disgorges turn out to be neither enlightened beings here to lead humanity to a brighter future nor nefarious conquerors bent on world domination. Instead they are nothing more than starving and desperate refugees. Not since Alien Nation has a major film treated the issue of first contact with extraterrestrials in as mature and serious a manner.

Continue reading District 9: sci-fi action at its best

A Game: Sword of the Stars (Ultimate) + Argos Naval Yards

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There’s no denying that Kerberos Productions has their priorities right: in a space-based 4X game, the big draw are the ships and Sword of the Stars, with all of its expansions added in, delivers that in spades. Want to build a missile boat with launch tubes dotting its entire surface? You can do that. How about an impactor ship that can fire powerful long-range rail cannons but whose arc of fire is limited to enemies directly in front of it? You can do that too. As of the A Murder of Crows expansion, you can even build drone carriers if fielding a swarm of carrier-based fighters is your thing.

As I’ve previously mentioned, Sword of the Stars is best understood as a space-based version of the Total War games. While the turn-based strategic layer is present, it’s extremely streamlined and designed to be able to be played quickly in order to facilitate multi-player sessions. A campaign game takes place in a randomly generated galaxy and you’re given a huge variety of options on what your galaxy looks like, including total number of stars, average distance between stars and the overall shape of the galaxy. The galaxy itself is in true 3D, which can be hard to make sense of since you’re going to have to constantly pan and rotate the galactic map. If that’s a problem, simply choose a disc-shaped flat galaxy to make things more or less 2D.

Continue reading A Game: Sword of the Stars (Ultimate) + Argos Naval Yards

The unexamined life is a life not worth living