All posts by Wan Kong Yew

Four-eyed meetings

This is a repost of a thread that I started in the Low Yat forums:

Amidst all of the political mess that’s been going on, I’ve noticed the phrase “four-eyed meeting” being used again and again, especially in The Star.

1st Example

PUTRAJAYA: Prime Minister Datuk Seri Abdullah Ahmad Badawi had a four-eyed meeting with his deputy Datuk Seri Najib Tun Razak for more than four hours to discuss the country’s present political situation, including the Umno transition plan.

2nd Example

KOTA BARU: Terengganu PAS commissioner Datuk Mustafa Ali has mended the rift between him and party spiritual adviser Datuk Nik Abdul Aziz Nik Mat during a four-eyed meeting at the Mentri Besar’s official residence.


Obviously it means a serious, one-to-one, discussion, but I’ve never seen the phrase used in this way before. A quick Google search indicates that it’s only been used by Malaysians in this way and only fairly recently at that. So, what gives and where did this come from?

Mass Effect Tips

As good as Mass Effect is, there are a number of things about it that aren’t documented properly in the manual and that I wished I knew when I started playing it. Here are some tips in case anyone is still making their way through the game.

  • Asteroid belts can contain resource deposits that can be surveyed. In fact, I believe that the only way to complete the survey mission is to survey asteroid belts. This is tedious to do since you basically have to mouse over the entire length of the belt to find if there is any object that you can interact with, just like the old point and click adventure games.

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Church of England apologizes to Charles Darwin

Well, the title says it all. I guess a late apology is better than none. It’s worth noting that the opposition to Darwin’s theory by the Church of England generated one of the famous public debates in history, the 1860 Oxford evolution debate. As the Wikipedia entry notes, the most famous line was:

The debate is best remembered today for a heated exchange in which Wilberforce supposedly asked Huxley whether it was through his grandfather or his grandmother that he claimed his descent from a monkey. Huxley is said to have replied that he would not be ashamed to have a monkey for his ancestor, but he would be ashamed to be connected with a man who used his great gifts to obscure the truth. The encounter is often known as the Huxley-Wilberforce debate or the Wilberforce-Huxley debate.

Anyway, regardless of how heartfelt this apology is, I doubt that it’s to change anyone’s mind on anything. The Church of England is already taking a lot of heat for its liberal stance on homosexuality and this apology won’t help it gain any more credibility with the Asian and African Anglican churches.

A Game: Mass Effect (PC)

By all reasonable metrics, Mass Effect should be a thoroughly average game. Its FPS mechanics are mediocre at best, the vehicle portion of the game features a tank with laughably bouncy and unrealistic handling, many aspects of its interface are an exercise in frustration and its idea of a massive space station holding millions of inhabitants is a handful of sparsely populated rooms connected by elevators and corridors. Yet for all that it is still easily the best 2008 game that I’ve played so far this year and that’s because it’s a game that is so much more than the sum of its parts.

Bioware’s latest and greatest RPG that was released for the PC only this year is a mishmash of game types. Superficially it bears a striking resemblance to its celebrated predecessor, Knights of the Old Republic, and indeed you can think of it as Bioware’s attempt to make another Star Wars RPG without actually having the rights to the license. However, instead of KOTOR’s turn-based combat mechanics that looked and felt real-time but were really determined by behind-the-scenes hit ratings and die rolls, Mass Effect is a fully-fledged, hit-box based FPS. In addition, certain segments of the game put you in control of the Mako, a sort of all-terrain wheeled tank armed with a cannon and a machinegun. At the same time, it’s also an RPG with a well developed story, nearly enough sidequests to rival Oblivion and a large amount of dialogue, all of which is wonderfully voice acted. Finally, you are given control of a starship with which to explore the galaxy and one of the many ways to earn money is to survey uncharted planets for resources. To long-time computer gamers, all of this is reminiscent of the classic game Starflight which is already sufficient reason to forgive many of the game’s flaws.

Continue reading A Game: Mass Effect (PC)

Recent Interesting Science Articles (August 2008)

Four articles this month, though I have to admit that they’re more about technology than general science. The first and potentially most exciting of these is the news of Intel’s demonstration of technology to transmit power wirelessly. Personally I’ve always wondered when we would get around to accomplishing this. After all, in science-fiction shows like Star Trek, you never see long trails of wiring all over the place. Now that wireless transmission of data is easy, power cords are number one source of ugliness and mess with tech gadgets.

Anyone who’s watched Christopher Nolan’s The Prestige would also know that Nikola Tesla achieved this late in the 19th century. However, as the article explains, the trick isn’t in simply transmitting it, it’s in doing it safely and efficiently. The article talks about installing the system in airports and offices, but if it becomes cheap enough I can’t imagine why ordinary home users won’t want to be able to do away with pesky electrical wires as well. Still, our current troubles with neighbors stealing bandwidth from wireless networks are bad enough, just think about how troublesome it would be if your neighbors could steal your electricity supply as well!

Continue reading Recent Interesting Science Articles (August 2008)

Spidey

My wife and I have been in Kota Kinabalu for three months now, so I thought that it’s time for a quick update. Notably, the inclusion of Spidey, our dog, into our lives. We bought her at the Gaya Street Sunday market about two months ago. At that time, the seller told her that she was two months old and lied to us that she was actually a male puppy, presumably because most buyers would be more hesitant to buy a female puppy. Yeah, that means both my wife and I did a terrible job of checking up on the puppy’s actual gender. So much for being dog lovers huh?

After we got her home and got to know her a little, we couldn’t bear to give her back so we decided to keep her anyway. We’d actually picked the name “Spidey” for her when we thought she was a male puppy, but we decided to keep that name as well. As you can see from the above photograph taken just a day after we first bought her, she looked so tiny, with her body only slightly longer than the length of a hand. She was also very timid and somewhat lethargic on the first day. My wife said that she’d heard that some sellers keep their puppies tranquillized while selling them so they wouldn’t look too naughty or difficult to handle to potential buyers.

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