Category Archives: Games

Warhammer 40,000: Armageddon

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For a very long time, Games Workshop refused to allow anyone to make video games based on their licensed properties. But now that they’ve jumped on the digital bandwagon the floodgates are totally open and there’s been all sorts of adaptations, some of them of dubious quality by rather small companies. This is one of the lower budget adaptations for their Battle for Armageddon boardgame by Slitherine, a company known for its hex-based wargames. I wouldn’t say this is low quality but it does have rather low production values, including spelling errors scattered around which are somehow still even after multiple patches.

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Steve Jackson’s Sorcery! Parts 1 & 2

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As I’ve mentioned plenty of times elsewhere, I grew up with gamebooks as a kid and I’m still fascinated by how they could be adapted to digital media. The Fighting Fantasy books were never my personal favorite series but I was always impressed by the incredible variety of genres they included. It’s not a big surprised that I preferred the non-fantasy books to the all too common fantasy ones. This computer adaptation of the standalone Sorcery! books unfortunately is fantasy but they’re pretty much the only ones available so far. Since I never played these books back in the day and I am intrigued by how well they pulled off the adaptation, so this was one of the main reasons why I plonked for that narrative bundle a while back.

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Kerbal Space Program

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After months of playing this, I’m think I’m finally ready to put it down and write a post about it. I’ve since clocked well over 200 hours on it according to Steam, well above anything else except Skyrim, and I still haven’t come close to doing anything. I’ve gone everywhere with probes, landed Kerbals on the major, easy to reach planets and moons, and set up some cool orbital and surface bases. But I’ve barely played around with space planes, I’m never going to send Kerbals on a one-way death trip to Eve and the very thought of trying to grab an asteroid in solar orbit and bring it back to Kerbin fills me with chills. Even so I think I’ve gotten more than my money’s worth and I’m stopping here before it sucks up all my life.

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Her Story

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I’m actually mostly playing Kerbal Space Program at the moment but that’s such a complex and time consuming game that I felt like mixing it up with something lighter. I got this as part of the Humble Narrative bundle recently, though I only very rarely buy those. This game got some good mentions on Broken Forum when it came out and I know that it’s very short so it seems like a great fit.

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Shadows of Hong Kong

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This post covers the mini-campaign that was included in the Extended Edition of Shadowrun: Hong Kong. This was released for free to all owners of the original game and was one of the KickStarter campaign’s bonus goals. In the event, the release passed almost without notice. Even now, there doesn’t seem to be any walkthrough or guide for it on the net, which is pretty remarkable given that there’s a guide for every little game out there. Still, it’s free and there are Steam achievements for it so I had to play it.

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Antichamber

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After spending a couple of months on Dark Souls 2, I felt like playing something completely different and what could be more different than this minimalist puzzle game. This one was strongly recommended by a couple of people on Broken Forum so I bought despite feeling that I’m no longer quite smart enough to play puzzle games nowadays. It also helped that completing it would probably take less than ten hours.

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Dark Souls 2 DLC

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So I’m done with Dark Souls 2, or at least I am with the main character I started with. I have no intention of going to NG+ but I’ve already rolled a brand new character that I’m using to experiment sorcery with since I never messed with magic much in the first run. With the main character, I’ve now killed every boss except for the Darklurker and the inoffensive Ancient Dragon. I couldn’t find Darkdiver Grandahl again after meeting him three times and turning down his offer to join his covenant. To keep things nice and organized here are my thoughts on each of the three DLC in order:

Crown of the Sunken King

  • The vast, open world of this DLC consisting of Aztec-style pyramids connected to each other by walkways made a great first impression on me. I even loved the dim lighting. What cinched the deal for me were the movable columns scattered throughout the level and the way you’re encouraged to hit them from afar with arrows or something similar to open new pathways for explorations or just change the topology of the battlefield in your favor.

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