Out of all the things that have been said of Far Cry 2, one single line by Kieron Gillen resonates most with me: this is one awfully brave game. Consider, for example, that you likely spend more time driving around dirt paths than shooting at enemies. Or that in a game that is supposed to present you with a realistic recreation of Africa, the only people who populate it are invariably and implacably hostile to you. Or that instead of drawing inspiration from Hollywood action movies like so many shooters do, the source material here is Joseph Conrad’s Heart of Darkness.
All this is brave because Far Cry 2 is unashamedly and undoubtedly a shooter. Given the goals it tries to accomplish and the design elements it tries to incorporate, one would think that it would make more sense for it to be a role-playing game or an action adventure game. But it’s not only a shooter but a first-person shooter with all of the conventions and controls of the genre. You move around with the familiar WASD, right-clicking zooms in on an enemy, use number keys to select weapons and generally try to kill everyone in sight. There is no Gears of Wars style cover system. If you want to take cover from enemy fire, you manually move to put an object between you and the enemy just as you did back in Doom.