Category Archives: Games

A Game: Mercenaries 2

There’s really only one word to describe Pandemic Studios’ Mercenaries 2: World in Flames: explosions. Just about every gripe that you might have about this game can be rebutted with that one word. Are your eyes bleeding from the crappy graphics? Blow some stuff up and enjoy all the pretty explosions. Do you find the AI-controlled soldiers comically stupid? Fire a rocket-propelled grenade into their midst and watch the explosions toss them every which way. Are you cringing from the lame story and dialog? Call down a few airstrikes randomly to make yourself feel better.

Like its predecessor, Mercenaries 2 is a Grand Theft Auto clone, except that you’re not a two-bit hood but a grizzled mercenary and the open-world environment you’ll be gallivanting around in isn’t a metropolis, but a warzone. The game is set in a near future Venezuela (a fact which pisses off Hugo Chavez to no end) that is being fought over by various factions for its oil resources. Early on, the player is brought in to help a businessman mount a coup to take control of the country but is subsequently betrayed without being paid. This sets the stage for the player to exact his revenge, while earning a tidy profit by performing missions for the various factions vying for control of the country of course.

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Rockstar gives PC gamers the finger

I’ve been waiting for the PC port of Grand Theft Auto IV for a very, very long time now, but after reading everyone’s complaints about it, it’s looking more and more likely that I’ll be skipping it, at least until it gets a decent patch. Where to start with the litany of complaints?

How about the extremely lengthy and tedious installation process that requires you to sign up for and be logged into both Microsoft’s Windows Live network and Rockstar’s own Social Club network? If you’d bought this via Steam, you’d naturally need to be logged into that as well, though Steam won’t sell GTA4 to customers outside North America. If you’re a Vista 64 user, you’ll be upset to learn that you’ll have a hard time getting it to run due to a Windows Live incompatibility, despite the fact that according to Microsoft, compatibility with Vista 64 is a requirement for the Games for Windows label.

Next, if you actually manage to get the thing running but were hoping to play it using a gamepad, you’ll soon discover that the only gamepads that will work with it are the Xbox ones. PC-only gamepads, such as the ones manufactured by Saitek that I’ve been looking at buying, simply won’t work with the game.

Finally, the one that’s really big for me, is the realization that no current computer on Earth can run this game at max settings. Even IGN had performance issues running the game on a beefy system (Core 2 Quad 2.40 GHz, 2 GB RAM, 768 MB GeForce 8800 GTX with Vista 32) after turning the settings down. I think my poor 512 MB 8800GT will choke on it. Yes, the game looks good, but not that good. As many others have observed, it’s likely that Rockstar didn’t put much effort into porting the game over and optimizing it for PCs. And if you have an ATI card instead, be warned that there has been massive complaints about graphical glitches that Rockstar has said it is aware of and are looking at finding solutions for.

Fortunately for us, the PC port of GTA4’s main competitor, Saint’s Row 2, is due out in January next year. While it’s not as technically impressive as GTA4, plenty of reviewers have named it as the better game. Unless Rockstar cleans up its act and fast, that’s what I’ll be spending my time and money on.

Given up on the Americas

Okay, I’ve officially given up on finishing the Americas campaign of the Kingdoms expansion for Medieval 2. Mainly because I’ve just discovered that as New Spain, you really have only one option when conquering a native city: exterminate them all. Sure, the game presents you with the additional options of either conquering the city (relatively) peacefully or looting it for all it’s worth, but if you actually choose any of those two options you’ll just end up with a huge city full of enraged native Americans that you’d need a full stack of troops to garrison just to keep the rioting under control.

Normally, having a large population should at least confer advantages in the form of a larger tax base, making a populous city a more valuable source of income. In this campaign, however, I haven’t been able to see any noticeable increase in revenue due to a larger population, which makes exterminating them all the only viable option. Since games are all about having multiple choices and options, each with its own set of advantages and disadvantages, a choice that is really no choice at all is a cardinal sin.

In my game, I’ve been mostly looting the cities I’ve captured, which has caused my offensive campaign to be bogged down by the need to allocate the majority of my troops to police duty. I could “cheat” by completely abandoning the cities to the rioters so that they rebel and then move back in with my troops to conquer them all over again, only this time choosing to kill everyone, but just thinking about playing that way just takes the wind out of my sails.

So I’m done with the Americas campaign. I might come back to the other campaigns in the expansion, but after this, it’s likely to be later rather than sooner. In the meantime, I have plenty of other games to play.

Driiiifting…

I’ve still playing GRID in between bouts of killing vast numbers of nearly naked natives in Medieval 2. I’m just about done with it though. I’ve been able to win every event consistently except for the drifting ones, and although I can understand how drifting works in the game, I can’t muster the patience to practice enough to get good at it. I curse the day racing game designers decided that making drifting a separate event was a good idea, as opposed to being a technique that’s generally useful for racing on twisty tracks.

I have to admit however that it feels immensely satisfying when you actually succeed in pulling off a good drift while racing. I won my street races in Japan using the Nissan Skyline but I’ve tested the same tracks using a Subaru Impreza and I can see how much faster you can shoot through the tracks using properly executed drifting techniques. My favourite race event is actually Pro Togue, which is racing up and down twisty Japanese mountain roads, Initial D-style, against a single competitor and you’re not allowed to touch one another’s cars. You generally need a good bit of drifting to win these events. Anyway, here’s a gallery of GRID screenshots just because they look so cool.


Massacring natives for fun and profit in the New World

Since I’ve bought the Medieval 2 Gold Edition which includes the Kingdoms expansion, I thought it’d be a waste if I didn’t play any of it at all. The expansion consists of four additional campaigns, each of which is actually a separate installation and executable. The campaigns are the Americas, covering the arrival of the Europeans at the Americas in the 16th century; the Britannia campaign, set in the 13th century during which various factions fought for control of the British Isles; the Crusades campaign covering the Third Crusade in the 12th century and the Teutonic campaign covering the struggle between Christian and pagan forces for control of what is now Germany.

I chose to play the Americas campaign first because it’s easily the one that’s most different from regular Medieval 2. Basically you can choose to either play as New Spain, representing the newly arrived Spanish forces, or one of the established nations in the Americas, mostly meaning Mayans or the Aztecs in the south or the Appacheans in the north. It’s pretty obvious that playing as New Spain is where most of the fun lies, what with the special mechanics and scripted events in place for that faction, so that’s what I chose.

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Playing GRID

Now I’m not much of a driver, whether in games or in real life. I’m dabbled in my fair share of racing games over the years, but I’ve never been a particularly enthusiastic fan of them until I tried GRID. Now I realize that GRID is really somewhere between an arcade racer and a true simulator, and until now I’m been playing with the realism dial turned “low”, but, damn, this game still beats every other racing game I’ve ever tried hands down. If the only racing games you’ve ever played are the Need for Speed series and its ilk, you really owe it to yourself to check out real racing feels like. You can just feel the wheels burning rubber on the asphalt.

The highest praise that I can give it is that whenever something goes wrong in a race, I know that it’s my fault and I know what exactly I should do to fix it. Constrast that with the NFS games’ tendency to up the difficulty level by randomly having traffic pop up at suspiciously convenient times for you to crash into. There’s no silly rubber-banding as well. If you’re that good, you are free to leave your AI opponents in the dust. Plus the replay that you get after winning a race is probably better than 90% of the car chases you see in movies.

Read Tom Chick’s list of 10 reason why you should be playing GRID if you’re still not convinced.