Category Archives: Games

A Game: Bleach Heat the Soul 5 (PSP)

As much as I’ve always liked the concept of fighting games, my reflexes and finger dexterity generally aren’t good enough for me to do well at them beyond beginner-level difficulty. Still, I’m a pretty big fan of Bleach, and I was genuinely curious enough about how the different character powers would work in a fighting game, so I decided to give the newest installment of the Heat the Soul series a try. This is actually easier said than done since this game exists only in a Japanese version, which means there are no English instructions. Since I don’t speak or read Japanese, learning my way through the game was mainly a question of trial and error. Luckily, the menu items are in English, but I had to guess what the instructions wanted me to do.

This latest installment covers the Hueco Mundo storyline in the Bleach series, which means that it features all of the Arrancar from that storyline and de-emphasizes the shinigami characters. Virtually all of the characters who were present in previous games are still here, but some of them can only be unlocked by importing a savegame from a previous version of the game. This is a shame, because those characters include such colorful ones as Kisuke Urahara, Mayuri Kurotschi and Shunsui Kyoraku. The new arrancar includes some genuinely interesting ones like Ulquiorra Schiffer and the fully released form of Grimmjow Jeagerjaques, but unfortunately also the rather silly Privaron Espada.

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A Game: Warhammer Battle for Atluma (PSP)

Yep, it’s yet another CCG for the PSP while I’m still waiting for a new gaming rig. This one is based on the War Cry card game by Sabertooth Games that was in turn based on Games Workshop’s Warhammer Fantasy miniatures game. The license means that existing fans of the table-top wargame will find the factions, characters and units in this direct port of the CCG instantly recognizable. Unfortunately, this isn’t enough to save it from ultimately being a very mediocre video game.

The CCG mechanics are robust and appropriately enough, borrow significant elements from wargaming. Each player builds two decks. The Army deck holds only characters, troops and weapons while the Action deck holds special strategies and tactics to be played to change the outcome of battles. Each match actually consists of three battles and each battle begins with a muster phase. During this phase every player is assigned a set number of points with which to alternately play cards from his or her Army deck onto the table, drawing a new Army card after each one played until both players have spent all of their resource points.

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A Game: Marvel Trading Card Game (PSP)

My Magic: The Gathering playing days are long gone and even if I do sometimes cast a nostalgic eye on an exciting new release like the recent Shadowmoor, I know in my heart of hearts that I will never again have the patience and freedom to buy entire boxes of boosters for the thrill of opening them one by one, build up networks of friends to trade cards and play games with and spend countless hours fine-tuning decks and analyzing strategies. So when I bought my PSP, it was with the knowledge that there are a number of well-received collectible card games available on the platform, and the Marvel Trading Card Game was at the top of the list to try out.

The Marvel TCG is a direct adaptation of the card based equivalent that uses Upper Deck’s Versus system. I’ve heard of this system but I’ve never actually learned to play it before this, so I had to go through the included tutorials not just to learn the interface but to understand how the system works as well. The tutorials do a decent job of teaching the fundamentals, but it’s likely that the average player will still need to actually jump into a game proper and learn about the quirks and subtleties of the system by playing the game and observing the available options.

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What I’ve Been Up To (Part 1)…

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I’ve gotten my Streamyx service up and running, so hopefully I can be online more now. To start with, this is what I’ve been gaming with for the past month. Since I expected to be in Malaysia on holiday for only a month, I knew it wasn’t feasible to bring back my main gaming PC all the way from the Solomon Islands. So in order not to become bored silly while on holiday, I bought a PSP. As my wife will readily attest, I’ve been making noises about buying one ever since it launched, but the higher price and the limited games library available then didn’t make it seem like a good buy until now.

The really funny thing is that while I originally intended to buy the PSP to play “deep” games that I’ve heard so much about, such as Monster Hunter and Armored Core: Formula Front, I actually ended up spending most of my time on it on more arcade-style action games like God of War, Wipeout Pulse and Tekken: Dark Ressurection. I have to admit that between the handheld format and the clunky English translations (and the severe lack of them in many places) I just couldn’t summon up enough enthusiasm to really understand how the deeper games work.

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A Game: Sins of a Solar Empire

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Getting to the top of the bestselling PC games list and beating out heavy hitters like Call of Duty 4 and World of Warcraft: The Burning Crusade, even for a few short weeks, is a remarkable achievement for a niche title by an independent publisher without the benefit of a familiar brand name or a worldwide marketing campaign. Yet this was what Sins of a Solar Empire managed to do, and its success, which came as to surprise even to its publisher Stardock and its developer Ironclad, is proof that innovative games with relatively small budgets can still stand out even in a gaming market that is saturated by sequels of familiar franchises.

Unlike most of Stardock’s previous games and in spite of marketing blurbs calling Sins of a Solar Empire a 4X game, this is ultimately still a real-time strategy game, albeit a very slow one with many elements reminiscent of turn-based strategy games. Combined with a nifty interface and a design that emphasizes strategic level decision-making rather than the micromanagement of many other RTS games, it’s a pretty unique beast in the gaming market and deserves every bit of the success it has won.

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Space Hulk

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I have many fond memories of Space Hulk, of both the original and now out of print boardgame by Games Workshop that I played while studying in France in a game shop called Le Temple des Jeux in Tours and the PC adaptation of it by Electronic Arts (before it shortened its name to just EA). So it was with some excitement that I downloaded this new and free Space Hulk.

This one is a straight up adaptation of the board game, not the video game, and is single player only. It’s set in Games Workshop’s Warhammer 40k universe and the player controls one or more squads of Space Marine Terminators on a mission to a Space Hulk, a huge derelict spaceship. These hulks now harbour the ferocious Genestealers, multi-limbed aliens with nasty claws and teeth that were probably inspired by the movie Alien and its sequels. The versatility of the original board game was that the “board” was actually composed of tiles that could be connected to each other in many different layouts according to the scenario being played. Each scenario has a different objective, varying from simply killing a set number of Genestealers, to retrieving an object from the hulk, to using your flamer to flame a specific area on the map.

As fun as the original board game was, I have to say that this version of it is sadly lacking in many important aspects. The interface is tricky to work with and the small size of the window and graphics make it hard to see what’s happening and where everything is. This is important because as the Space Marine player you need to calculate moves and distances very carefully to anticipate at what point the Genestealers will be able to rush you. And of course, let’s face it, a big part of the appeal of the board game was the sheer delight of working with the colourful tiles and moving the Space Marine and Genestealer miniatures around on them. It’s also fiendishly and unforgivingly hard. So, try this version if you’re wondering what the board game was all about or you’re feeling nostalgic for it, but otherwise, don’t bother.

(Oops, it looks as if downloads of the game have been discontinued because Games Workshop decided to throw a fit over it and the game proved to be more popular than the creators anticipated and the massive number of downloads have overloaded their hosting account. It seems that they’re trying to come to some agreement with Games Workshop so you might want to check on the site again from time to time.)

A Game: Half-Life 2 Episode 2

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As with Episode 1, Half-Life 2: Episode 2 picks up directly where the last game left off and for the first time in the series, I found myself awed by the visuals. After you extricate yourself from the train that crashed at the end of Episode 1 and reunite with Alyx, you’re confronted with the spectacular sight of what used to be the Citadel. As you soon learn, the Combine is opening a massive superportal to call in reinforcements, and you need to head to the Resistance base at White Forest to warn them and help to shut down the portal.

Again, Alyx Vance accompanies you throughout most of the game, except for an extended sequence when a Vortigaunt fills in for her. They supply much needed commentary since as usual Gordon Freeman is conspicuous in his invisibility and silence (even from the opening cutscene that recounts the story so far such that it ends up looking like the Adventures of Alyx Vance instead). Valve’s storytelling magic is still here and the good news is that this time it’s backed up with great gameplay.

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