Rethinking democracy

One thing that often irks me is when seemingly reasonable and well-educated people who hold liberal values actually choose to decry democracy. Their argument is that ordinary people are too uneducated, too narrow minded, and generally too stupid to be trusted with the power to ultimately determine the course of government. A good example of this kind of thinking can be found in this post on Fool’s Mountain, found via Jed Yoong:

In the big picture: what should be the purpose of governments? Should government be limited to providing a set of processes and institutions that normatively allocate power within a society or should government take a lead role of establishing a vision of a common good and leading the charge to execute that vision of the common good?

My tendency (and many Chinese on this board) is to believe the second. “So what if you are democratic,” we ‘d say. What is the proof that it guarantees better governance or social stability?

Many of us have reservation about the democratic process because “good” democracy seems to depend on a lot of stars aligning. The media has to be fair and objective to generate good public debates. The people have to be educated enough, well fed enough, and to care enough about the political process to participate in the political process. The people need to also have a healthy sense of social awareness and public duty to exercise their political power judiciously for the good of their country – not just for themselves.

Obviously this is a straw man argument. No proponent of democracy claims that it “guarantees” better governance or social stability. As the blog author himself notes, the very same argument can even more easily be applied towards authoritarian forms of government. Surely by now there should be no need to quote Churchill’s dictum that democracy is the worst form of government, except for all the others.

Still one line criticism of democracy does have some merit, but it applies not to the principle of democracy itself but in how governments choose to implement a system of governance and then call it a democracy. As this book review in The Economist reminds us, simply holding elections doesn’t automatically make your government a democratic one. Elections are a necessary but not a sufficient condition towards the establishment of a healthy democracy. For starters, the elections need to be genuinely free and fair, with all political parties having equal rights to make their appeals and arguments to voters as they see fit. Furthermore, the power of any elected government needs to be constrained by a robust system of  checks and balances.

Finally, I agree with the view that until a country has successfully undergone a peaceful and orderly transition of power from one political party to another at least once to prove that all of mechanisms of government are functioning, that country cannot truly be called a democracy. Unfortunately, this rules out most Southeast Asian countries including Malaysia. One of the ironies of the region is that of all the countries in this part of the world, it is Indonesia, known as one of the longest lived dictatorships in the world under Suharto, that is now considered the healthiest and most exemplary democracy.

Pointless inventions

00

I managed to resist the urge to post about this outdoor treadmill when it first got posted on QT3, but the ropeless jumping rope has pushed me over the edge. Basically it seems to be a matched set of two weighted jumping rope handles with fancy electronics embedded to count your jumps and calculate how long you’ve been jumping. Except that it doesn’t have an actual rope connecting the two handles, so you won’t need to worry about tripping, or getting your rhythm wrong, or maintaining proper form. Because, hey, actually jumping with a rope is too hard and simply jumping in place without any equipment is just stupid.

Potholes on the Road to Independence

empire-2009-04-02-22-02-32-55_reduced

In a moment of weakness, I decided that my next big game after finishing Far Cry 2 would be Empire: Total War. Don’t get me wrong, I’ve loved the Total War series ever since the first Medieval and I’m the guy who’d once wrote that I’d buy Total War set in just about any genre. Still, I have to admit that I start way more Total War campaigns than I actually get around to finishing and the standard formula might just be wearing a bit too thin for me. Plus, there’s the fact that the initial releases have always been buggy messes. I knew there was a good reason why I waited for the Gold Edition before buying Medieval 2.

Empire turned out to be far more of a mess than any of the previous releases. I’d had intermittent sound problems, multiple crashes to the desktop within a single play session and even out of memory errors. Some folks have reported corrupted savegames and campaigns that had to be abandoned due to irrecoverable crashes. Granted, the 30 March patch seems to have fixed most of these technical problems, but my first impressions have been irredeemably soured by all this.

Partly due to all the crashes, I’m still playing the “tutorial campaign” called the Road to Independence in which the player guides a fledgling America towards indepedence from the British Empire. One thing that has to be said is that the game is gorgeous. The naval battle portion in particular features ships so richly detailed it’s silly, because you’re unlikely to actually go in for such close-up views more than a handful of times. The strategic portion has been significantly revamped, apparently to make it play more like the Civilization games, a change that I have mixed feelings about and will go into more detail about later. As for the land battles, while it’s cool to see ranks of infantry firing guns at each other and seeing just how far your artillery can hit, the fact that all infantry can now fire missile weapons makes all of the factions a bit too similar to one another.

Anyway, I’m well on my way towards clearing the Brits out of North America completely and then we’ll see how much I like the real meat of the game, the Grand Campaign. Now, which nation should I play first?

empire-2009-04-01-22-54-54-13_reduced

Self-banning from casinos

I’ve been too busy at work to post anything recently so here a bit of regional news that I’ve found amusing. It concerns the new casinos in Singapore which I’m sure everyone has heard of by now. What’s new is that in a move meant to assuage concerns about gamblers becoming addicted and ruining their lives as a result, the government now allows families to ask for their loved ones to be banned from them even before the casinos have opened. The article notes that the Singapore government will soon also allow individuals to apply for a ban on themselves and for third parties to apply to ban others who owe them money.

Now, it’s not like I’m hugely against this but I can’t help but be a bit leery about people who have so little self control that they need to call in the government to do it for them. Still, if this trend hits it off, I’m sure there’s going to be plenty of folks who will be happy to ban their family members from things like buying cigarettes or alcohol. Hey, if you’re fat and blame fast food companies for your predicament, you could even apply to be banned from them so you’ll never be tempted again!

Recent Interesting Science Articles (March ’09)

Since my last entry in this series was a bit light, here are four articles for this month. Two are from The Economist, with one of them on how physics might help answer an age-old philosophical question and the other on how appearances count for more than we think. Of the remaining two, one is from CNN on a novel use for the laser technology originally conceived for the Star Wars anti-missile program and the last one is from the BBC on yet another piece of news “proving” that playing games is good for you.

The philosophy problem to start with. The question is no less than whether or not reality exists when we’re not looking at it, and if it exists, does reality behave in a different way when we’re not looking than when we are? Drawing on the theoretical work of Lucien Hardy who proposed a thought experiment whereby a pair of matter and antimatter particles could meet but do not mutually annihilate themselves under the condition that the interaction remains unobserved, two independent teams of physicists successfully performed the experiment as described. So it seems that people can indeed tell whether or not someone is honest just by looking at his or her face.

Continue reading Recent Interesting Science Articles (March ’09)

The Path. Art or game?

pathviewer-2009-03-27-21-12-34-96_reduced

I suppose the constant stream of discounts on Steam is having the intended effect because I bought and played through The Path over the weekend. I have to admit that I’d never have bought the game if it weren’t for Tom Chick’s comments on it on Fidgit and the discussion thread on QT3. This is because The Path is as atypical a game as you can think of. In fact, it’s barely a game at all. Its website boasts it was designed for accessibility, meaning that there’s no combat, or hard puzzles or any of the other challenges you’d expect to find in a typical game.

Instead, it’s something that you experience rather than play. The game draws on the familiar story of Little Red Riding Hood (which like many other fairy tales is really quite horrific if you think through it). Six different girls, each with different personalities and dreams, need to walk through a forest to reach their grandmother’s house. Your job is to guide them there and you’re admonished to always stay on The Path! But can the girls (and you, the player) resist the temptation of wandering through the forest?

I probably shouldn’t post too much about it because a big part of the “gameplay” is actually about realizing what the “rules” are and how the “world” in this game works. The end result isn’t quite horror, but it is most certainly an extremely disturbing experience that will leave you wondering, in true David Lynch fashion, what the various elements mean. Do note that as the developers claim, while there’s no graphic violence or sexuality portrayed in game, there are plenty of allusions to it, and in many ways this is far more psychologically effective, making this one a game strictly for adults only.

One reason why I was drawn into the game in the first place was because I was intrigued by Tom Chick’s comments on how rare it is to have horror done well in games. In something like, for example, F.E.A.R. which touts itself as a horror game, the horror element doesn’t really work because the monsters are just another type of enemy to deal with. In order to really scare the player, a game needs to make the player feel truly helpless but this isn’t really possible in an action-based game. Adventure games like The Path is probably the best way to convey horror, but they end up being a sort of tightly directed experience with interactive elements. Still, I’d certainly recommend this one just because it’s so different and, yes, even genuinely scary. And hey, it only costs US$9 and takes about a couple of evenings to play through.

pathviewer-2009-03-27-23-33-59-39_reduced

Evolution education under attack in Texas (again)

Just a quick link to the news that the Texas school board is voting this week on a new curriculum that would challenge the principle of evolution. It’s pretty depressing that the chairman of the school board is someone who believes that God created the Earth less then 10,000 years ago. So again, for anyone who still has any doubt about evolution and wants to educate himself or herself on the mechanics and literature behind what is now of the most solidly well-documented principles in science, just go spend some time on the TalkOrigins Archive.

One thing that I’m somewhat grateful for is that Muslims at least don’t seem to have jumped onto the Creationism bandwagon in a big way. Then again, our Education Minister in Malaysia has just called the leader of the opposition a race traitor so that’s not much of an improvement.

The unexamined life is a life not worth living