Exciting! Safe! Radioactive toys!

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I saw this link on QT3 today. As the original poster says, this is certainly a reminder of a simpler and more innocent era that Fallout 3 captured so well. Imagine Polonium-210, the same substance that Russian assassins likely used to kill Alexander Litvinenko, being sold as part of a science kit for children! I guess the manufacturers were really serious about properly educating young children about the different types of radiation. They even included a form that you could use to order new radiation sources once you’d used yours up. How handy is that? Even better, buy this set and if you find a natural uranium source with it, the U.S. government will pay you a $10,000.00 prize!

Of course, what they didn’t know then was how dangerous radiation really was. Nowadays it seems that not a day goes by without something familiar being classified as a cancer risk. Incidentally, for anyone interested in buying one of these things, it’s worth noting that since Polonium 210 has a half-life of only 130 days and the set was made available only from 1951 to 1952, I can’t imagine there being much of it left even if you could find one of these very rare sets intact.

Far Cry 2 Tips

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I haven’t spent enough actual time in Far Cry 2 to call myself any kind of expert on it. Still, from my one play through of the game and miscellaneous advice I’ve gleaned from various forums, here are some tips that someone playing for the first time might find useful:

  • Buying a weapon provides an infinite supply of that weapon from any armoury. Also inside the armoury and each safe house are storage cases for each of the three weapons slots. Whatever weapon you put into a storage case will stay there regardless of where you access the case from. This allows you to arm yourself with a particular weapon while travelling to a mission location and then switch to another weapon at a nearby safe house once you get close to actually do the mission. You do have to purchase the cases as separate upgrades before you can use them.
  • Buying the vehicle upgrades increases the damage it can take while you’re driving it and greatly reduces the time it takes to repair it.
  • Stealth is a completely viable option, especially once you’ve purchased the camouflage suit upgrade. Do note that contrary to what you might expect, sneaking up to an enemy from behind and killing him with the machete is not stealthy because he will invariably cry out before he dies. You need to use a silenced weapon to headshot the enemy for him to die silently. Also note that if you leave the body when other enemies can see it, they will raise the alarm, ruining the stealth option.

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A Game: Far Cry 2

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Out of all the things that have been said of Far Cry 2, one single line by Kieron Gillen resonates most with me: this is one awfully brave game. Consider, for example, that you likely spend more time driving around dirt paths than shooting at enemies. Or that in a game that is supposed to present you with a realistic recreation of Africa, the only people who populate it are invariably and implacably hostile to you. Or that instead of drawing inspiration from Hollywood action movies like so many shooters do, the source material here is Joseph Conrad’s Heart of Darkness.

All this is brave because Far Cry 2 is unashamedly and undoubtedly a shooter. Given the goals it tries to accomplish and the design elements it tries to incorporate, one would think that it would make more sense for it to be a role-playing game or an action adventure game. But it’s not only a shooter but a first-person shooter with all of the conventions and controls of the genre. You move around with the familiar WASD, right-clicking zooms in on an enemy, use number keys to select weapons and generally try to kill everyone in sight. There is no Gears of Wars style cover system. If you want to take cover from enemy fire, you manually move to put an object between you and the enemy just as you did back in Doom.

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The world isn’t ready for the Watchmen film

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We went to watch the new Watchmen film over the weekend, a week after its premiere in Malaysia. We could have gone earlier, but we’d been meaning to go watch The Curious Case of Benjamin Button for a while now but one thing or another kept getting in the way, so we finally went for that last week. As I’ve posted before, I’d read the graphic novel the film is based on, so I knew what to expect going in and loved it. Judging, however, from the people who walked out before it was over in the cinema where I watched it and the overheard chatter about the film afterward, not to mention how poorly it’s been doing at the box office, it’s clear that most people either disliked it, or went in expecting a completely different kind of film.

After reading the discussion thread on the film on QT3 (much of which I should mention is very insightful and contributed a great deal to the opinions I’m expressing in this post), I found that perhaps the single best description of it is one posted by game reviewer Desslock: a $150 million art house film. Watchmen is not your traditional big budget summer blockbuster. It’s not even a superhero film in the traditional sense. It’s really an independent, art house quality film made for a very niche audience. It so happens that this one features superheroes as its characters, cost about the same as your typical Hollywood blockbuster, and was marketed to a mass audience who in all likelihood were led to expect something in the vein of Spiderman or Iron Man.

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Is Atlas Shrugging?

I meant to post this earlier but my net connection, along with it seems that of a large number of other Malaysians, was down for the better part of Friday and Saturday. Here’s a link to an amusing article that I read on The Economist. Apparently one unexpected side effect of the current financial crisis has been a boom in the sales of books by Ayn Rand. The publication finds that there is a correlation between announcements of government intervention in the markets and spikes in the sales of Rand’s magnum opus, Atlas Shrugged.

The apparent cause is that current news seems to be echoing events in the novel, with Alan Greenspan’s admission of a flaw in the financial system being particularly seen by Randites as a cowardly capitulation reminiscent of a character’s rejection of reason in favour of faith in the book. More significantly, there seems to be a phenomenon called “Going Galt” going around in the U.S., named after John Galt, a major character in the novel.  The idea is that taxpayers should stop subsidizing the government’s wasteful bailout policies and opt out of the financial system by simply choosing to produce less wealth than they could or even choosing not to work at all or closing down their businesses.

For what it’s worth, even though I call myself a libertarian, I don’t identify with this movement at all. Tax increases are to be avoided whenever possible, but in this case are absolutely necessary for the long-term health of the U.S. economy. I’m never happy with bailing out failed businesses or borrowers who took on more liabilities than they could comfortably handle, but I cannot agree that the U.S. government should simply do nothing. I’d have preferred for example, that the U.S. government went ahead and nationalized any banks that are found to be insolvent, but it’s pretty obvious that this is going to entail an extremely large increase in short-term government expenditure that will eventually need to be paid for in the form of higher taxes. I certainly won’t pretend that doing it my way would be any cheaper.

One thing about this movement particularly irks me is that many of them don’t seem to understand the concept of marginal tax rates. There are stories, for example, about people going around finding ways to make sure their income doesn’t exceed US$250,000 because they seem to believe that the higher tax rate for that bracket would be applicable towards the entirety of their income, rather than just the specific amount that exceeds the ceiling. Not very smart for a bunch of folks claiming to espouse rationality and reason.

Making mazes in Defense Grid

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I’ve been slowly making my way through Defense Grid, the tower defense game that I posted about a while back. I’m down to the last two maps, but I’m holding off finishing them until I go back through every single previous map and get at least a Silver Medal on all of them. My wife loves watching me play this game and both of us enjoy figuring out the best way to build a maze on each of the maps. Most of the time though we’d come up with a pretty good maze for a map, then go search on YouTube for a video on how the real experts do it, and then kick ourselves for missing something that seems so obvious in retrospect.

Then when I go look at the leaderboards, I get absolutely blown away by the top scorers. Someone tell how is it possible to get more than 200,000 points and to place nearly 300 towers on a map? Cheats?

The unexamined life is a life not worth living