Tag Archives: browser games

Forumwarz

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There are plenty of free web games around these days, but I dare say that none can match the cheek and humour of Forumwarz. Many of its mechanics merely replicate the familiar monster grinding for experience points and loot of traditional role-playing games, but everything else is hilariously different: instead of a generic fantasy world, you’re placed in a Bizarro version of the Internet with parody versions of familiar web services, Sentrillion for example, replaces Google, sTalk replaces instant messaging services like Skype and the game wiki is called appropriately enough the Spoilerpedia; instead of slaying monsters for xp, you’re given the job of pwning various Internet forums; and instead of slashing with swords or blasting with spells, the attacks in your repertoire have names like “ASCII Art Attack”, “Drool on Keyboard” and “Insult”.

At least these are the attacks that I learned as a troll. Other classes available are the Cam Whore and the Emo Kid. Anyone familiar with the dynamics of Internet forums should be familiar with these archetypes. To liven up your frequent attacks on forums, you also occasionally given the opportunity to perform some side missions including a gloriously retro text adventure minigame. The writing throughout the entire experience is fantastic and pokes fun at the full range of Internet culture though you might get tired of the admittedly simple combat pretty fast. If you make it a daily habit to visit one or more online forums, you owe it to yourself to at least check this awesome game out.

Off-Road Velociraptor Safari

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Who wouldn’t love a game called Off-Road Velociraptor Safari? Not long ago, I blogged about how sophisticated Flash games were getting and how much gameplay they could offer even when restricted to being 2D. Well, the folks at FlashBang Studios have done one better and created a simple but fun 3D game that runs right on your browser. You do need to install the Unity Web Player application that allows 3D browser-based applications and, being a 3D game, you’ll probably want to run it on a computer with at least an entry-level video card for acceptable performance, but you’ll soon be driving around in your off-road vehicle running down and gathering poor velociraptors for points.

Its graphics are serviceable if not terribly impressive, but there’s a simple physics and vehicle damage modelling system and practically anything that you do, from doing stunts to causing damage to your jeep can earn you bonus points. All in all, a nifty little game to liven up an afternoon at work. Of special note is that the velociraptors in the game are portrayed not as the scaly lizards of Steven Spielberg’s Jurassic Park, but as the feathered ancestors of birds that the current scientific consensus thinks they are. Which in the game, means that you end up chasing what looks like spiny thin, colourful chickens more than anything else.

Monsters’ Den

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Monsters’ Den is a newish, free to play, flash-based game that replicates an old-fashioned party-based dungeon-crawler. You control a party of four characters out of a total of five different classes and take them through multiple levels of a dungeon, killing monsters and getting loot. Each character has detailed statistics and different skills, which you get to upgrade every time you descend to a lower level of the dungeon.

The thing about Monster’s Den is that despite its simplicity, it has a surprising amount of depth. Do you customize your warrior to be a sword-and-shield tank or give him a huge two-handed warhammer to go to town with? Do you play your mage in the traditional way of staying in the back and flinging spells or have him front and center with protective spells and a magic-enhanced sword? With a loot-colouration scheme that seems lifted straight from World of Warcraft (green, blue and purple items with a decent variety of different bonuses), savable games and plenty of abilities to experiment with and enemies to fight, it can be pretty addictive. My only complaints are that the default difficulty is perhaps a little too easy and there aren’t enough different classes to play around with.

Between this and the flash version of Portal, it’s amazing to see how far flash games have come. They make a good argument that 2D games aren’t dead and that good gameplay can overcome skimpy graphics.