Tag Archives: RTS

A Game: Sins of a Solar Empire

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Getting to the top of the bestselling PC games list and beating out heavy hitters like Call of Duty 4 and World of Warcraft: The Burning Crusade, even for a few short weeks, is a remarkable achievement for a niche title by an independent publisher without the benefit of a familiar brand name or a worldwide marketing campaign. Yet this was what Sins of a Solar Empire managed to do, and its success, which came as to surprise even to its publisher Stardock and its developer Ironclad, is proof that innovative games with relatively small budgets can still stand out even in a gaming market that is saturated by sequels of familiar franchises.

Unlike most of Stardock’s previous games and in spite of marketing blurbs calling Sins of a Solar Empire a 4X game, this is ultimately still a real-time strategy game, albeit a very slow one with many elements reminiscent of turn-based strategy games. Combined with a nifty interface and a design that emphasizes strategic level decision-making rather than the micromanagement of many other RTS games, it’s a pretty unique beast in the gaming market and deserves every bit of the success it has won.

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