Category Archives: Games

Zerg Zombies

Starcraft(2)_reduced

The title is what you get when I try to combine a post about the Starcraft boardgame with a game about zombies. Last week’s in-fashion game at CarcaSean was Starcraft which some of the hardcore regulars played multiple times over the course of the week. I only managed to play once which admittedly isn’t enough to form a good opinion of such a complex game. As its title implies, it’s a boardgame based on Blizzard’s popular video game. As in the original PC version, all three races are represented in the game and there are two rival factions for each race, so that up to two players can choose the same race. Lore-wise, everything is fairly faithful. The two rival factions for the Zerg for example are the Queen of Blades and the Overmind who as any Starcraft fan should know, have little love for one another.

The board for this game is actually made up of interlocking tiles representing star systems that each player takes turns to lay down, which is reminiscent of Twilight Imperium 3. Each system is subdivided into separate areas, each of which offer different resources or conquest points for the player occupying them. The resources, minerals and Vespene gas as in the original game, is spent to purchase technology, build bases and upgrade them and of course build new units. Naturally, the higher tier units can only be purchased once you own the appropriate production building.

Continue reading Zerg Zombies

World’s best boardgame!

Puerto Rico (2)_reduced

Or it was until recently on the BoardGameGeek rankings anyway. Agricola is currently our favourite boardgame, but since it only recently displaced Puerto Rico from the number one spot which it had previously held for quite a while, I’ve been itching to try the older game. Sean was kind enough to teach to us and join in even though he’s played it plenty of times already. His copy of the game certainly has the wear and tear to show it!

Since we’ve already played Twilight Imperium 3 and Citadels, we’re already familiar with the central mechanic of choosing roles, so we found it to be a fairly easy game to learn. Basically there are a number of roles which gives both the player who chooses the role as well as all other players in the game a specific action. The active player does get a small bonus for choosing the role. Every round that a role doesn’t get picked, money gets added onto it and whoever later picks that role gets it as a bonus.

Continue reading World’s best boardgame!

A Game: Colonization

Colonization 2009-10-04 23-36-11-43_reduced

For a game that now claims membership of the Civilization family, Colonization lacks the breadth, depth, variety and sheer richness of its more famous cousins and is the poorer game for it. For one thing, it covers only a narrow slice of history, from 1492 to 1792 to be exact and despite its generic name, it covers only the colonization of the Americas. Folks who might have wanted a game that covers the colonization of Africa or Asia for example will have to walk away disappointed. For another thing, while there are many paths to prosperity, there is only one route to victory: successfully declaring independence from your mother nation and defeating their forces on the battlefield.

You start the game with a motley group of colonists out to make a new life in the New World. Unlike the Civilization games, you get a naval unit as part of your initial force, so you’re expected to spend some time exploring to find the best spot for your first settlement. Again, unlike Civilization, you’ll inevitably find that while the New World is indeed a vast land filled with riches, the best spots are already occupied by the native indians, so there is potential from conflict right from the beginning.

Continue reading A Game: Colonization

A better Risk

Struggle of Empires (2)_reduced

We made an extra visit to CarcaSean in the middle of the week for a session of Struggle of Empires. With six players in all, I do believe that it’s the biggest gaming group we’ve had yet. Our group was led again by Han who taught us the rules which took about half an hour out of our total playing time of four hours. This game’s basic gameplay reminds me a lot of Risk, though it’s obviously a much more subtle and complex game.

The main area of the board depicts Europe while the smaller boxes to the left side and bottom represent the areas that the European powers can colonize. The object of the game is to gain as much influence as possible and this is accomplished by conquest. You move ships and armies around the board to strike and defend as needed while spending your own population to raise new forces. You can also use your actions and money to buy special tiles which confer various advantages and abilities over the course of the game.

Continue reading A better Risk

Tabletop Civilization

Through the ages(2)_reduced

We’re currently re-arranging our daily schedules a bit so as to be able to play boardgames more often, perhaps making our CarcaSean visits a twice weekly rather than weekly affair. The highlight of last week’s sessions was Through the Ages: A Story of Civilization, which was kindly taught to us by Han. As its name implies, it’s a boardgame inspired by the PC-based Civilization series and attempts to abstractly simulate the competition between rival civilizations from ancient history to the modern age. Since this was our first game and due to time constraints, we only played up to Age 2, skipping the third and final age.

The keyword here is abstract as my first thought when all of the components were taken out of the box was “Where’s the map?” Indeed, there isn’t one. The main board basically serves only as a handy way to track the many different variables the game needs, including the Cultural Points that the players need to accumulate to determine victory. Without a map, any civilization is assumed to be able to attack any other when necessary. The only territory that the players fight over are the Colony cards that confer various advantages to the civilization that manages to win them.

Continue reading Tabletop Civilization

Massacring natives for fun and profit (redux)

Colonization 2009-09-28 21-54-12-69_reduced

Colonization is another one of the games that 2K Games sent me a while back but I’ve only just gotten around to checking it out. Its complete title is Sid Meier’s Civilization IV: Colonization which is quite a mouthful. This is because it is a remake of the original Colonization from 1994 using the Civilization IV engine. The original game is considered one of the great classics published by Microprose back in the day and one of the rare few that I missed out on playing. As such I’m particularly glad to have to have the chance to play this updated version.

In this game, the player takes control of settlers from one of four European nations who must found a colony in the New World. There you have to contend with not only the native population, but also the colonies of the other European powers. The object of the game is to grow the colony into a powerful nation in its own right and eventually become strong enough to declare independence from your mother nation and defeat its forces. Contrary to expectations however, Colonization is not a 4X game in the traditional sense, but an economics and logistics management game.

As such, gameplay in Colonization feels more similar to a city builder like The Settlers than any game in the Civilization series. Your colonists, each of whom can be individually named, can be tasked with various jobs, including gathering raw resources, processing them, preaching in churches to attract more colonists from Europe or constructing buildings. Colonists outside of a settlement can be assigned a job as a pioneer capable of building roads or tile improvements by equipping them with tools. Similarly, any colonist can be turned into a soldier by giving them guns.

While any colonist can be assigned to any job, some have skills that make them dramatically better at some jobs, so a big part of the game is shuffling colonists around to places where they can do the most good. Furthermore, since it is far more lucrative to export processed goods, like cigars and cloth, instead of the tobacco and cotton raw materials, it’s in your interest to build up the infrastructure to support these higher value industries. This raises the cash necessary to buy the weapons, ships and most importantly, skilled colonists, that you’ll need to win.

My initial impressions on this game are, frankly, not that good. For one thing, it’s an extremely micro-management intensive game. Most of your time is spent checking on the inventories of different materials in each of your settlements and transporting them around in wagon trains. There’s also not much combat in this game until the endgame phase as it’s usually easier to achieve your aims through peaceful trade. Finally, I have doubts about the game’s longevity since there are only four different European nations to choose from and I suspect that most games will turn out more or less the same. There aren’t even any scenarios to spice things up a little. Anyway, I still haven’t managed to win a game yet, so I’ll hold off on my conclusions until then.

Colonization 2009-09-28 23-12-14-11_reduced

A good old-fashioned dungeon romp

Descent(4)_reduced

Strangely enough, in all my years as a gaming geek, I’ve never done an actual table-top dungeon romp before. I’ve played pencil-and-paper role-playing games in the past, but due to my snooty attitude towards Dungeons & Dragons, I’ve always stayed away from it and preferred less hack-and-slash oriented games like RuneQuest, Shadowrun and Robotech (okay, maybe this last one is a bad example.) I’ve cleared dungeons in MMOs like World of Warcraft before, but that’s not quite the same thing. So when Sean offered the opportunity to participate in a session of Descent, I agreed despite some misgivings over how long it would be expected to require.

The bad news is that our session actually lasted longer than I expected, about five and a half hours in all. The good news is I had a blast the entire time and would gladly do it again! It’s all a bit embarrassing really because even more so than BattleLore, much of the appeal of Descent lies in being able to play with all the awesome miniatures and other props. As one of the players in our session, Chee Wee (sorry if I got the spelling of your name wrong) commented, there’s an open-mouthed kid in the candystore feeling when you see all that cool stuff laid out on the table.

Continue reading A good old-fashioned dungeon romp