Category Archives: Games

Arkham Horror is here

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I thought it might be fun to take some photos of my opening the Arkham Horror box that we’ve just bought. Of course, since I just sat on the floor to open it, Spidey wandered over to curiously poke her nose in everything, which just makes it more fun. As you can see, the board is pretty big, certainly bigger than I expected it to me. There are also a lot of cards (nearly 400) and lots of tiny cardboard tokens and markers. We’re going to have to get a bigger table than we planned to to play this. I can’t even imagine what it’s like once you start adding the expansions with boards of their own.

We’re probably not going to actually start playing it anytime soon either. I’d like to get the cards into some protective plastic sleeves first because my hands tend to get sweaty, and we have to think about a way to store all those markers and tokens once we’ve punched them out of the cardboard sheets. We’re going to have to find a way to roll dice fairly without having them go all over the place too. We had a shot of making a dice tower of our own, but it ended rather badly. Unsurprisingly, cellophane tape isn’t sufficient to hold together a robust cardboard dice tower.

Incidentally we did manage to play a game of Battlestar Galactica at CarcaSean even if it started later than we planned and kept us out until much later than we usually like to stay. We were worried about Spidey being left alone in the room for too long. I wrote a simple after action report of our experence on QT3 that you can read here. Spoiler: my wife is a Cylon!

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Real life Fallout

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Remember how I gushed about Fallout 3 in this blog? Well, my fanboyishness pales in comparison to these intrepid fans from Russia. Check out this site for more cool photos. I’m not sure what they mean by playing the game for real. I sure hope they aren’t shooting at each other!

Actually to tell the truth, I haven’t been much of a Fallout 3 fanboy lately because so far I haven’t bought a single one of the DLCs for it. The first of the DLCs available didn’t seem that interesting to me, and when I actually tried to buy them, I was put off by the complicated process of buying them for the PC on the Games for Windows website. I keep telling myself that I’ll just buy them when they eventually get collected onto a DVD, but I have so many games to go through at the moment that I’m not sure if I’ll even get to that.

Currently looking forward to our CarcaSean session on Saturday when we’re scheduled to play a game of Battlestar Galactica with Sean and his other invitees. My wife is panicking at the thought of being chosen to be a Cylon!

Playing with toy soldiers

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I’ve been swamped at work lately and didn’t have the time to put up these photos. I’ve always had a fascination with miniatures, especially Warhammer 40k, but I’m well aware of how expensive and time consuming getting into the hobby will be. This is why something like BattleLore is the next best thing. It’s a simplified wargame that you play with plastic miniatures on a game board. My wife and I tried it out at CarcaSean last Saturday (handily they already had the board and pieces out for a game of their own).

My first surprise was that the miniatures are really, really tiny. I mean, I’ve looked at photos of them on the net, but you have to hold them in the hand to realize how small they really are. I guess the size is necessary to fit the more than 200 figures into the box and to keep the game board at a reasonable size. After all, each hex needs to be able to hold four infantry figures.

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The second surprise is that contrary to my expectations about it being a complicated game, it’s actually quite easy to set up and the game flows smoothly once you understand the basics. Granted, we’ve only played the first two scenarios, so we haven’t gotten into the Lore stuff yet, but we’ve had a very enjoyable and the number of scenarios makes this a very promising long term prospect. With all the extra Lore and War Council added in, this will be a game with plenty of legs indeed.

We liked it so much in fact that we’ve decided to buy a copy of it. We’ve said as much to Sean. The only problem is how to store the huge thing. I don’t think stuffing the miniatures back into the box once it’s been opened would be practical so we’re going to have to get a big table to put everything on. We’ll probably get around to that by the middle to end of this month. As you can see, Sean hasn’t bothered to paint his figures and I doubt I’ll ever get around to it myself. I can just imagine the difficulty of trying to point the tip of the brush at just the right spots on the little things!

In the meantime, it seems that my long ordered copy of Arkham Horror has arrived, so we’ll be going on Saturday to pick it up. So many games, so little time!

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Research & Development – The Mod

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I’ve been playing an awful lot of strategy games these days, so getting through Research & Development over the weekend made for a nice change of pace. It’s a mod that requires Half-Life 2: Episode 2 and it’s been winning praises all over the net. It can be downloaded for free from ModDb. The main focus of the mod is on puzzles. There are action sequences as well with plenty of enemies out to kill you, but the player never gets an actual weapon. Instead, with the help of the trusty Half-Life 2 gravity gun, you’re supposed to use your wits to figure how to defeat your enemies and get to the next area.

The most fervent of the mod’s admirers have compared it to Portal, but I wouldn’t go quite that far. For the most part, the puzzles are cool without being really clever and are difficult enough to be satisfying to solve without being too frustrating. The hardest part is probably figuring where to go next, as opposed to what to do, as sometimes the only exit from an area is a tiny crawlspace. The lack of any narrative hurts it too. At least Portal cleverly put its puzzles within the context of a scientific experiment that’s supposed to be filled with puzzles.

All in all, a mod that’s well worth downloading and checking out, especially if you liked the puzzley elements of the Half-Life 2 games. Personally, I liked the action elements more than the puzzley ones, so I’m somewhat lukewarm on this mod. Not bad for a relatively short game, but I wouldn’t want to devote the time for a full length version. It certainly is a very impressive effort for just a one-man team. Just be sure to play in short bursts or your brain might hurt.

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Region-locked saved game woes

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Look what I received last week! Despite my earlier comments about Freedom Unite only adding minimal stuff to the existing Freedom 2, I ended up buying it anyway. It’s my first purchase from Youbeli.com after its merger with Pcgame.com.my too. Oddly enough I thought that the purchase had failed when I was led to an error screen after inputting my credit card information but someone called me the next day to confirm the details.

Of course I bought Freedom Unite only because I knew that it had a saved game transfer function so you could bring over your existing character from Freedom 1 or Freedom 2 with all of his or her gear intact. Except when I tried to actually do it, it didn’t work. After a bit of investigation, I found that this was because the copy of Freedom 2 I’d been playing is an EU-region version while the copy of Freedom Unite I’d just bought in Malaysia turns out to be a US-region version. While the PSP itself happily acknowledges that there’s a Freedom 2 saved game file on it, Freedom Unite simply won’t recognize the file as a valid saved game to import from.

This means that I’ll have to restart my Monster Hunter career basically from scratch. This actually sounds more daunting that it really is. Even though I’d put more than 30 hours in Freedom 2 I’d only ever worked up to the Elder 3 quests. Now that I’ve developed the skills necessary, I’ve managed to reach the Elder 2 quests in just a couple of days of playing. Plus, this gives me a chance to diversify away from the noob-friendly longsword to the formidable but incredibly unwieldy greatsword.

The biggest visible change, apart from some very handy tools to make inventory handling easier, is the addition of the felyne comrades. So far, my pet cat doesn’t seem to very good at actually fighting (he can’t even kill a vespoid mosquito by himself!) but he’s proving to be a very handy distraction for the monsters. Still, it seems that I need to be careful whenever he decides to toss bombs arounds because that thing can hurt even me when it lands too close! More updates as I get further into Freedom Unite.

Total War in space!

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Sword of the Stars is a game that was first released way back in 2006. Despite its promising premise and a design that initially appealed to me, I held back from buying it due to the poor reviews it received. Then there was the matter of the minor controversy it generated on QT3. One of the game’s designers had the unfortunate tendency to take criticisms against the game rather poorly and had a habit of getting into flame wars with potential customers.

But it was when the designer decided to pick a fight with QT3 owner Tom Chick that the consensus on the forum turned against it. Tom Chick, a freelance game reviewer, had delivered a less than flattering review of the game. The designer responded by accusing Chick of being biased since he was involved in writing the manual for Galactic Civilizations 2, which can be seen as a direct competitor to Sword of the Stars. You can still read Chick’s reply to that accusation here.

Continue reading Total War in space!

Monster Hunter is awesome

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I have a confession to make. Until now, I’ve generally detested Japanese games.

I suppose it doesn’t help their case that the Japanese games that are most likely to appeal to me, such as Dead Rising, Shadow of the Colossus or Demon’s Souls, never get ported to the PC which is my preferred platform. Still, the fact remains that many aspects of Japanese games turn me off: cutesy anime art, ridiculous hair styles, emo characters, overwrought and melodramatic plots, grindy gameplay. What’s more, the big name Japanese titles, such as Final Fantasy and Metal Gear Solid, tend to be the worst offenders. That they’re widely held up as the most famous icons of gaming culture constantly infuriates me to no end.

Continue reading Monster Hunter is awesome