Category Archives: Games

Space Rangers 2 AAR Part 1

I’ve been mucking around with the copy of Space Rangers 2 Complete that I bought at the beginning of the year when it went on sale on the Impulse platform for a measly US$3.99. This was a game that I’d briefly tried when it first came out, and though I really wanted to like it and loved the very idea of it, I was put off by its opacity and how unforgiving it can be. The chorus of acclaim for the game on QT3 convinced me that persevering with it would be worth my while, and since I’ve never written a After Action Report (AAR) on any game before, I thought it would be fun to keep a sort of diary as I make my way through the Space Rangers 2 world.

You start off by creating your character, a freelance Ranger tasked with defending the galaxy against the incursion of the robotic aliens known as the Dominators. The game takes place in a galaxy that’s dynamically generated every time you start a new game and you’re free to either take the fight to the Dominators as you’re supposed to, or do your own thing. It’s as open a sandbox as anyone can imagine. For me, since this is my first playthrough, I’ve decided to play my usual goody two-shoes with the intention of building up my character and ship until I’m strong enough to take the fight to the Dominators.

Continue reading Space Rangers 2 AAR Part 1

A Game: Armored Core Formula Front (PSP)

Since I knew I wouldn’t have access to my gaming PC over the Chinese New Year holidays, I made sure to have something to play on my PSP in the meantime and the game I picked was Armored Core: Formula Front. I’ve had an eye on this game for a while now but couldn’t find an English language version of it and playing such a complex game without being able to understand the on screen text was completely out of the question.

I’m normally not a fan of Japanese games, so I had to look it up to know that Armored Core refers to a fairly well established mecha action game series. This PSP version involves mecha as well, but the twist here that made me interested in this title in the first place is that you’re not really supposed to manually pilot the Armored Cores, as the mecha are known. Instead, you’re supposed to put together your own stable of ACs from a collection of parts, devise a strategy for them and the AI will try to implement your strategy as well as it can in a series of gladiatorial one-on-one fights against ACs from other teams. This makes it more of a strategy game than an action game as success depends on finding the optimal combination of parts to make an AC that’s well suited to carrying out a particular fighting strategy against enemies with specific builds and strategies of their own.

Continue reading A Game: Armored Core Formula Front (PSP)

Fallout 3 Final Thoughts

Considering the number of posts I’ve written about Fallout 3 already, an official “review” of it wouldn’t be appropriate, so I thought I write a summation of my final thoughts about this game. First up, this is easily the most controversial game of 2008, at least within the gaming community itself. On the one hand, the game has been an undeniable success, selling faster than Bethesda’s previous hit Oblivion and selling more than all of the previous Fallout titles combined. Its review scores are uniformly high across the board, with the PC version in particular being widely recognized as the best across all platforms. This last part is especially impressive given how badly the PC ports of games like Grand Theft Auto IV and Saint’s Row 2 have since turned out.

On the other hand, ever since it was first announced, this game has spawned a small but extremely vocal gang of detractors. Explaining the full history behind all this animosity would take far too long, but the short version is that they call themselves diehard fans of the original Fallout games and are disgusted that Bethesda bought the rights to make this game when, according to their sense of justice, it should have been made by the group behind the original titles. It’s not like there’s no substance to their arguments, but the sheer spittle-spewing vitriol of their attacks makes them look bad, and not unlike what you may find posted on sites like Free Republic and Hillary is 44 on Barack Obama’s inauguration day.

Continue reading Fallout 3 Final Thoughts

Surviving the Wasteland

I’ve been wandering around the Capital Wasteland for what feels like ages now, but when I look at the map, it’s obvious that there’s still a lot of unexplored territory left. I’m kind of beginning to feel burnt out on the game though and I think I know why: I feel too powerful. There’s literally nothing that I fear out there anymore. A Vertibird dropping an Enclave patrol? A pack of deathclaws? Sentry robots? Bring them on. Between my pack full of explosives, thousands of rounds of ammunition for my unique plasma rifle, an endless supply of stimpacks to keep me healed up and my companion helping out, it’s only a matter of seconds before all my enemies bite the dust.

It’s not just a question of turning the combat difficulty up a notch either. All that does is increase the health and the damage of your enemies. That kills immersiveness because it’s just silly to see an unprotected human head take so many direct hits without turning into a bloody pulp. No, the real problem is that I’m too rich and have too much stuff now, so the Wasteland no longer feels like a forbidding, fearsome place to me. Where once simply stepping out beyond the relative safety of the walls of Megaton felt like an adventure and spotting the bald green head of a Super Mutant was enough to give me pause and think about my approach, I no longer take any care at all travelling. I’m perfectly happy to barrel straight towards my destination knowing that whatever is in my path can’t possibly be any significant threat to me.

Continue reading Surviving the Wasteland

Fighting in the Wasteland

After playing through a good bit more of Fallout 3, I thought I’d make a series of posts to note some of my observations about the different aspects of the game. This one will focus on the combat. As expected, this works very differently depending on how much you choose to rely on the VATS system. VATS is really a variation of the bullet-time ability introduced in Max Payne except that it pauses everything while you decide what to do and allows you to target specific body parts. While paused, you decide what actions you’re going to perform using your allotment of Action Points, with different weapons costing a different amount of APs to fire. Once you’ve made your decisions, your actions are played out in a slow-motion cinematic which can be cool to watch the first several times.

Continue reading Fighting in the Wasteland

Defense Grid

I’m not usually a fan of RTS games, but when I do play them, my favourite maps tend to be the ones in which you have to defend your base against wave after wave of enemy attackers. It’s not too surprising then that I was intrigued when people started making maps and mods specifically for this purpose. As I recall, the first examples appeared as mods for Warcraft 3, but as I didn’t really like that game, I didn’t really check those out thoroughly. It wasn’t until the advent of Flash games that tower defense really took off as a genre. I’ve played quite a few of them on and off, even if I’m not terribly good at them. My favourite is probably Vector TD with its simple vector graphics. I’ve also heard good things about Desktop Tower Defense, but I found the prospect of having to design an entire maze all by myself to be intimidating.

I’ve always known that it was inevitable that someone would make one as a full-fledged standalone game with professional production values and now along comes Defense Grid: The Awakening. When Steam put it on sale at US$14.99 over the holidays, I immediately snapped it up even though I’m still busy with Fallout 3. As expected, there are no great innovations or new ideas here. There’s a campaign that guides you through each map as part of an overarching story, and you’re given more tower types and harder maps as time passes. Completing each map unlocks the next one and allows you to replay the previous one at harder difficulty levels or altering the game settings.

Towers are placed on fixed emplacements on the map. For the easier maps, there are only a very limited number of spots on which you can place them, but later, there are plenty of opportunities to place them in such a way as to block off certain paths to the enemy, which in my opinion is nice way to do some maze-building without making it completely free-form. Still, what really makes this stand out are the great full-screen graphics and the slick interface that lets you easily scroll tower available towers with the mouse-wheel and choose upgrades. There are even multiple zoom levels so you can get a close-up look of the action. Once you’ve played this, you’ll probably have a hard time going back to Flash games.

The question is whether or not it’s worth the full price of US$19.99. For most people probably not, but if you can get it at a discount, you might find it worthwhile for some lighter gaming in between sessions of heavier fare like Fallout 3. I’m certainly happy with my purchase, and as a bonus, it’s one of the very few games that my wife likes to play.

Wandering the wasteland

I’ve been playing Fallout 3 for about a week now, and I can happily say that it’s probably one of the best games I’ve ever played. When people talk about open-world games, the first thing that usually comes to mind is the Grand Theft Auto series and its legion of imitators, but Bethesda Softworks have been making three-dimensional open worlds since Arena was released in 1994. It was at that time insanely ambitious but successfully set the stage for a series that would become known for its huge, open worlds rendered in lush, beautiful graphics and a completely open and free-form design that could leave some players paralyzed by the bewildering array of possible places to go and things to do in the game.

Fallout 3 is in some ways the logical conclusion of one end of that evolution: the video game as immersive virtual world. Reading the comments by detractors in this thread on LYN for example (most of whom it seems were complaining about a game that they’d pirated since they started playing it before it was actually released), it’s obvious that many of them didn’t get what this game is about. Take for example the complaints about how short the game is. It’s still early days yet in my journey through the wastes, so I can’t fully tell whether this is true or not, but I suspect that if you make a beeline for the main quest and barrel through it to the exclusion of everything else, you’d end up finishing the game in fairly short order.

Continue reading Wandering the wasteland