Consumer’s Association of Penang calls for ban of GTA

I recently learned that the President of the Consumer’s Association of Penang wrote a letter that was published in The Star calling for Malaysia to follow Thailand and ban the Grand Theft Auto games. Anyway, I sent off an e-mail in reply. Here’s the full text, though I doubt that the CAP will care much about what I write.

To:   S.M. MOHAMED IDRIS,
President,
Consumers Association of Penang.

I have writing in response to your letter published in The Star on the 8th August 2008 calling for a ban on a video game you call “Grand Theft Auto”. I disagree with your letter in its entirety and take issue especially with the implicit stance that it is necessary, even desirable, for a government to restrict the freedoms of its adult citizens for their own purpoted good. However, I realize that I am not going to win any arguments against you on this matter, and so I shall concentrate on the factual errors in your letter.

  1. You write that the said game has been banned in Thailand. To the best of my knowledge, the game has not in fact been banned by the government of Thailand, instead its distributor has voluntarily withdrawn it from being sold.
  2. You refer to the incident in Thailand as a copycat crime. After reading a report of the incident published in Thailand (http://www.bangkokpost.net/040808_News/04Aug2008_news002.php), it is evident that it is not a copycat crime. That article contains errors as well, referring to the game in question as an online game when it is not, but it is nevertheless clear that the game is merely being used by the criminal as an excuse to rob taxis for money. Apparently he mentioned needing the money to play GTA every day, which makes no sense because GTA is not an online game which requires an ongoing subscription to play.
  3. You write that violent video games have previously been linked to expressions of violence and aggression in young people. You have not cited specific research papers in support of this point but I concede that it is true that many research papers have noted correlation between real-world aggression and video game playing. However, correlation does not equal causation and the correlation may exist simply because people who are already aggressive naturally gravitate towards violent video games. Read this Wikipedia article for an overview (http://en.wikipedia.org/wiki/Video_game_controversy).
  4. You write as if officially banning the game in Malaysia would have any effect at all. It would not, since the vast majority of games in Malaysia are pirated. Ironically, by writing about this in a local newspaper you have just raised the game’s profile and ensured that many more people will be inclined to check out a pirated copy of it.
  5. By citing by the game’s undue  influence on young people, you imply that young people are the target audience. The game carries a Mature rating by the ESRB in the United States. If no equivalent ratings system exists in Malaysia, then that is a failing that should be rectified, but this is does not amount to justification for banning the game entirely. In fact, like many other non-gamers, you seem to labour under the misconception that games are for the young and hence must be regulated in that manner. This is not true. For example, in the U.S., the average gamer is aged 35 (http://www.theesa.com/facts/index.asp). As an adult gamer, and being proud of it, I resent your suggestion that you have the right to determine what is or is not good for me.

Respectfully,

Wan Kong Yew

Anime Contacts

Not too long ago, I had a conversation with my wife about how infuriating I find young girls posing for photos by opening their eyes wide, pouting their lips, tilting their heads at an angle and flashing the V-sign with their fingers. I find them so repulsive and ridiculous that I assiduously avoid sites like Myspace and Facebook which seem to be infected by them.

Well, guess what, now they’ll get to be even more infuriating thanks to the ever-inventive Japanese. Someone had the bright idea of making extra-wide contact lenses, so that girls can now have the huge, insect-like eyes of anime characters. Can someone please tell these girls already that no, all this does not make them look cute and attractive?

Recent Interesting Science Articles (July 2008)

I haven’t been as up to date as I should this month, but nonetheless I have three articles. The first and the most exciting one is the announcement by NASA confirming the presence of water on Mars. Now, we’ve had indirect evidence of water for a while now, but this is the first time that a robot, in this case the Phoenix, has actually tasted it by melting a piece of ice. The next step will be to bring it to even higher temperatures to try to find any traces of carbon-based compounds.

Continue reading Recent Interesting Science Articles (July 2008)

The Sanctity of Symbols

Just a quick post to draw attention to a recent blog post by PZ Myers that’s been making the rounds lately. Here’s a summary of the story so far:

A student at the University of Central Florida, Webster Cook, attended a Catholic Mass on the 29th June, and after accepting a Communion wafer, believed by Catholics to be sacred and a piece of the flesh of Jesus Christ after being consecrated, pocketed it instead of consuming it immediately as he was required to do under the usual rules. His claimed reason for doing so was so that he could show the wafer to a friend.

This relatively innocuous action managed to turn into a huge firestorm, with Catholics calling on him to be expelled. In response, PZ Myers posted in his blog that he would desecrate a wafer, and he did so, by nailing a cross on it to a stack of pages from the Qu’ran and Richard Dawkins’ The God Delusion and then throwing the whole thing into the trash. The point of including Dawkins’ book is of course to demonstrate that nothing is sacred. It’s just a cracker and the pages are just papers, but as PZ Myers learned and as you can read in his blog, that’s enough provocation for some people to threaten to kill Myers’ son as well as Myers himself.

A Game: NWN2 Mask of the Betrayer

If any RPG fan is still wondering whether or not to get this expansion for Neverwinter Nights 2, I have one single irrefutable argument to offer: Chris Avellone. That’s right, the lead designer of the celebrated classic Planescape: Torment is on the design team of Mask of the Betrayer, and, boy, does it show. From some of the craziest, oddest companions you can meet in any RPG since the afore-mentioned PS:T, a story of personal redemption that’s more about saving your own soul rather than the world to the multitude of genuine choices with lasting consequences, this is one of the very few RPGs that actually deserves the moniker “role-playing”.

Mask of the Betrayer picks up directly after the ambiguous ending of Neverwinter Nights 2. Following the player’s climatic battle against the King of Shadows, the entire cavern collapses and buries the player and his whole party. You wake up in a cave, but a different one, far, far away from the Sword Coast, disoriented from the cave-in and with only vague memories of what happened. A female Red Wizard of Thay retrieves you from a binding circle within the cave and as you make your escape, you discover a dark hunger within you that consumes spirits and you must either find a way to end this curse or have it destroy you from within.

Continue reading A Game: NWN2 Mask of the Betrayer

The Golden Age of Comic Book Movies

I realized after watching The Dark Knight last weekend that ever since Iron Man in May, nearly every movie that I paid to watch in a cinema has been a comic book movie. The sole exception was Indiana Jones and the Kingdom of the Crystal Skull, but Indy’s roots lie in pulp comics anyway, so in a way, that still counts. I suppose that this is partly due to the current state of film-making and CGI technology that allows directors to fully recreate the fantastic visuals of the comic book medium on the big screen and partly due to the successes of X-Men in 2000 and Spider-Man in 2002, which opened the eyes of the studio bosses to the commercial lucrativeness of comic book licenses. Not every comic book movie since then has been a success, Spider-Man 3 in particular was a disappointing dud even with Sam Raimi still at the helm, but there have been enough films that “get it” to make this a great time to be alive for a comic book fan. Here’s a quick recap of the comic book movies that I’ve watched so far this year.

Continue reading The Golden Age of Comic Book Movies

The unexamined life is a life not worth living