Category Archives: Games

A Game: Medieval 2

I’ve long had a love-hate relationship with Creative Assembly’s Total War series. On the love side of the equation, the basic formula of a turn-based strategic game coupled with real-time combat, unchanged since Shogun: Total War was released in 2000, is supremely satisfying. The combination of deep decision-making played out on the grand stage of history with a graphically rich and detailed tactical combat phase just scratches all the right strategy itches. At this point, I’d play total war anything. Robotech: Total War? Warhammer Fantasy: Total War? Romance of the Three Kingdoms: Total War? If they’ll make it I’ll buy it.

On the other hand, CA’s failure to update the interface for the strategic portion of the game is an endless source of frustration. It is wholly unacceptable that the Total War games still don’t have the basic tools to streamline gameplay, such as the ability to quickly check which units still have unused movement points, that the Civilization series has had since its inception. This means that actually playing through an epic campaign is unnecessarily daunting and time consuming. Medieval 2 continues this trend and actually adds to it by making the strategic portion more complex compared to previous games. This means that the latest game in the series is epic, beautiful and grand, but, boy, but does it take a long time to actually get through a campaign.

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Religion in Medieval 2

I finally finished my epic campaign as England in Medieval 2. Boy, did that take longer than I expected. The next game on my play queue is the Enhanced Edition of The Witcher. Since it might take a while for me to get to writing a full review of Medieval 2, here’s a screenshot of it showing my English pope who is secretly female!

Religion plays a fairly big role in the game. The nations are divided into three different religions: Catholic, Orthodox and Islamic. In addition, there are heretics and pagans, both of which are bad from a gameplay perspective. Basically, if you play a Catholic faction and attempt to conquer a region that isn’t Catholic, you’re going to have huge Public Order issues. Heretics are particularly bad in that even a very small percentage of them in a given population will cause tons of unhappiness all around. In order to get around this, you need to recruit and send priests (or imams in the case of the Islamic nations) to the regions that you intend to conquer and convert their population to your own religion. Here’s a picture of my God squad busy turning the Middle East from 100% Muslim to 100% Catholic.

Catholic factions (including England, since King Henry VIII only broke ties with Rome in 1534 and the game takes place from roughly the 12th to 15th century) are also hampered in their plans of conquest by the Pope who hates it when Catholic factions fight each other. If you annoy him too much, he might excommunicate your faction, which really makes your people mad. Fortunately, he can be bribed with money and lands. He also likes it when you build lots of cathedrals all over the map. Orthodox and Islamic nations don’t have the equivalent of a Pope so they can freely fight whomever they want. A new Pope is chosen whenever the old one dies by the College of Cardinals, which is essentially made up of the Catholic priests with the highest piety scores. Since priests can get the “Secretly Female” trait randomly when recruited, getting her to become Pope was a simply a matter of levelling up her piety by converting lots of heathens to Catholicism.

Catholic nations can also ask the Pope to call for a Crusade while Islamic nations can call for a Jihad whenever they want. They work the same way in that they target a specific city owned by an enemy religion, allowing the formation of special Crusader / Jihadist armies to have formed to conquer that city. These armies benefit from special bonuses including greater movement speed on the strategic map, being free from upkeep costs and being able to recruit special reinforcement units while in the field. The caveat however is that they need to make progress towards the targeted city every turn or units will begin to desert from the army.

Obama Ads in Game?

In-game advertising are nothing new now. In fact, my very first experience with MMO games was with Anarchy Online’s Free Play program in 2004. It was one of the first experiments of this type and offered free accounts in exchange for being shown advertisement posters and billboards in the game. However, this is the first time that I’ve heard of a political campaign buying advertisements in a game, in this case, the console racing game Burnout Paradise.

As the site notes, it’s not sure whether this is legitimate yet and may simply be a case of good photoshopping skills. But if it is true, it speaks volumes of Senator Obama’s savvyness. He’s also bought a half-hour of network primetime to speak directly to U.S. audiences on the 29th October. What’s surprising is that I think a lot of Americans are going to tune in to listen to him. When is Malaysia going to get a politician this cool?

Racism and Nationalism in Medieval 2

I’ve been playing Medieval 2 Total War for a while now. I’d passed on it when it was first released in late 2006 and only bought the Gold edition including the Kingdoms expansion earlier this year. Easily the most popular choice of nation when playing the Medieval games is England, partly due to a combination of cultural familiarity, its easily defensible starting location and the excellence of English longbowmen. I tried my first game with the Venetians who start out with a great navy but whose provinces are actually separated from one another but couldn’t make much progress. Venetians get hemmed in too much by their Italian cousins, the Milanese and the Sicilians, as well as the powerful Holy Roman Empire to the northwest and the Byzantine Empire to the east, so I ended up having to restart my game as the English in which I’m handily conquering the whole map.

One of my favourite things about this new version of Medieval are the pre-battle speeches that your generals make. The speeches made their debut in Creative Assembly’s previous game Rome Total War, but they’ve been greatly expanded here. Each major nation now has a different way of insulting each other and the personality traits of the general making the speech also influences what gets said. Check out the YouTube video I linked to for a great selection of these speeches. Playing as the English, my generals have called the French wine-sodden and arrogant, the Germans pox-ridden, the Sicilians sons of Satan and the Danish “scrofulous”, whatever that means. It’s awesome and doubly hilarious when a drunken or even outright insane general spouts off some utterly nonsensical stuff.

On a vaguely related note, here’s an Ebay listing for what must be the coolest auction ever. For the princely sum of least twenty five thousand British pounds, you can own a full size replica of a Roman siege catapult. It was built for a television show and now doesn’t fire, but it would be the perfect lawn ornament if you happen to live in a castle!

Awesome Lego Sentry

I’ve reinstalled Team Fortress 2 and I’ve been playing it on and off, mostly on the Malaysian Bolehnet server and some Singaporean servers. It’s especially funny to play on the Malaysian servers and hear people trash talk while joking about Anwar being online playing.

The above picture appears to be a TF2 engineer sentry made entirely out of Lego. I shamelessly stole it from the Lowyat forums.

Mass Effect Tips

As good as Mass Effect is, there are a number of things about it that aren’t documented properly in the manual and that I wished I knew when I started playing it. Here are some tips in case anyone is still making their way through the game.

  • Asteroid belts can contain resource deposits that can be surveyed. In fact, I believe that the only way to complete the survey mission is to survey asteroid belts. This is tedious to do since you basically have to mouse over the entire length of the belt to find if there is any object that you can interact with, just like the old point and click adventure games.

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A Game: Mass Effect (PC)

By all reasonable metrics, Mass Effect should be a thoroughly average game. Its FPS mechanics are mediocre at best, the vehicle portion of the game features a tank with laughably bouncy and unrealistic handling, many aspects of its interface are an exercise in frustration and its idea of a massive space station holding millions of inhabitants is a handful of sparsely populated rooms connected by elevators and corridors. Yet for all that it is still easily the best 2008 game that I’ve played so far this year and that’s because it’s a game that is so much more than the sum of its parts.

Bioware’s latest and greatest RPG that was released for the PC only this year is a mishmash of game types. Superficially it bears a striking resemblance to its celebrated predecessor, Knights of the Old Republic, and indeed you can think of it as Bioware’s attempt to make another Star Wars RPG without actually having the rights to the license. However, instead of KOTOR’s turn-based combat mechanics that looked and felt real-time but were really determined by behind-the-scenes hit ratings and die rolls, Mass Effect is a fully-fledged, hit-box based FPS. In addition, certain segments of the game put you in control of the Mako, a sort of all-terrain wheeled tank armed with a cannon and a machinegun. At the same time, it’s also an RPG with a well developed story, nearly enough sidequests to rival Oblivion and a large amount of dialogue, all of which is wonderfully voice acted. Finally, you are given control of a starship with which to explore the galaxy and one of the many ways to earn money is to survey uncharted planets for resources. To long-time computer gamers, all of this is reminiscent of the classic game Starflight which is already sufficient reason to forgive many of the game’s flaws.

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