Category Archives: Games

Consumer’s Association of Penang calls for ban of GTA

I recently learned that the President of the Consumer’s Association of Penang wrote a letter that was published in The Star calling for Malaysia to follow Thailand and ban the Grand Theft Auto games. Anyway, I sent off an e-mail in reply. Here’s the full text, though I doubt that the CAP will care much about what I write.

To:   S.M. MOHAMED IDRIS,
President,
Consumers Association of Penang.

I have writing in response to your letter published in The Star on the 8th August 2008 calling for a ban on a video game you call “Grand Theft Auto”. I disagree with your letter in its entirety and take issue especially with the implicit stance that it is necessary, even desirable, for a government to restrict the freedoms of its adult citizens for their own purpoted good. However, I realize that I am not going to win any arguments against you on this matter, and so I shall concentrate on the factual errors in your letter.

  1. You write that the said game has been banned in Thailand. To the best of my knowledge, the game has not in fact been banned by the government of Thailand, instead its distributor has voluntarily withdrawn it from being sold.
  2. You refer to the incident in Thailand as a copycat crime. After reading a report of the incident published in Thailand (http://www.bangkokpost.net/040808_News/04Aug2008_news002.php), it is evident that it is not a copycat crime. That article contains errors as well, referring to the game in question as an online game when it is not, but it is nevertheless clear that the game is merely being used by the criminal as an excuse to rob taxis for money. Apparently he mentioned needing the money to play GTA every day, which makes no sense because GTA is not an online game which requires an ongoing subscription to play.
  3. You write that violent video games have previously been linked to expressions of violence and aggression in young people. You have not cited specific research papers in support of this point but I concede that it is true that many research papers have noted correlation between real-world aggression and video game playing. However, correlation does not equal causation and the correlation may exist simply because people who are already aggressive naturally gravitate towards violent video games. Read this Wikipedia article for an overview (http://en.wikipedia.org/wiki/Video_game_controversy).
  4. You write as if officially banning the game in Malaysia would have any effect at all. It would not, since the vast majority of games in Malaysia are pirated. Ironically, by writing about this in a local newspaper you have just raised the game’s profile and ensured that many more people will be inclined to check out a pirated copy of it.
  5. By citing by the game’s undue  influence on young people, you imply that young people are the target audience. The game carries a Mature rating by the ESRB in the United States. If no equivalent ratings system exists in Malaysia, then that is a failing that should be rectified, but this is does not amount to justification for banning the game entirely. In fact, like many other non-gamers, you seem to labour under the misconception that games are for the young and hence must be regulated in that manner. This is not true. For example, in the U.S., the average gamer is aged 35 (http://www.theesa.com/facts/index.asp). As an adult gamer, and being proud of it, I resent your suggestion that you have the right to determine what is or is not good for me.

Respectfully,

Wan Kong Yew

A Game: NWN2 Mask of the Betrayer

If any RPG fan is still wondering whether or not to get this expansion for Neverwinter Nights 2, I have one single irrefutable argument to offer: Chris Avellone. That’s right, the lead designer of the celebrated classic Planescape: Torment is on the design team of Mask of the Betrayer, and, boy, does it show. From some of the craziest, oddest companions you can meet in any RPG since the afore-mentioned PS:T, a story of personal redemption that’s more about saving your own soul rather than the world to the multitude of genuine choices with lasting consequences, this is one of the very few RPGs that actually deserves the moniker “role-playing”.

Mask of the Betrayer picks up directly after the ambiguous ending of Neverwinter Nights 2. Following the player’s climatic battle against the King of Shadows, the entire cavern collapses and buries the player and his whole party. You wake up in a cave, but a different one, far, far away from the Sword Coast, disoriented from the cave-in and with only vague memories of what happened. A female Red Wizard of Thay retrieves you from a binding circle within the cave and as you make your escape, you discover a dark hunger within you that consumes spirits and you must either find a way to end this curse or have it destroy you from within.

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A Game: Bleach Heat the Soul 5 (PSP)

As much as I’ve always liked the concept of fighting games, my reflexes and finger dexterity generally aren’t good enough for me to do well at them beyond beginner-level difficulty. Still, I’m a pretty big fan of Bleach, and I was genuinely curious enough about how the different character powers would work in a fighting game, so I decided to give the newest installment of the Heat the Soul series a try. This is actually easier said than done since this game exists only in a Japanese version, which means there are no English instructions. Since I don’t speak or read Japanese, learning my way through the game was mainly a question of trial and error. Luckily, the menu items are in English, but I had to guess what the instructions wanted me to do.

This latest installment covers the Hueco Mundo storyline in the Bleach series, which means that it features all of the Arrancar from that storyline and de-emphasizes the shinigami characters. Virtually all of the characters who were present in previous games are still here, but some of them can only be unlocked by importing a savegame from a previous version of the game. This is a shame, because those characters include such colorful ones as Kisuke Urahara, Mayuri Kurotschi and Shunsui Kyoraku. The new arrancar includes some genuinely interesting ones like Ulquiorra Schiffer and the fully released form of Grimmjow Jeagerjaques, but unfortunately also the rather silly Privaron Espada.

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A Game: Warhammer Battle for Atluma (PSP)

Yep, it’s yet another CCG for the PSP while I’m still waiting for a new gaming rig. This one is based on the War Cry card game by Sabertooth Games that was in turn based on Games Workshop’s Warhammer Fantasy miniatures game. The license means that existing fans of the table-top wargame will find the factions, characters and units in this direct port of the CCG instantly recognizable. Unfortunately, this isn’t enough to save it from ultimately being a very mediocre video game.

The CCG mechanics are robust and appropriately enough, borrow significant elements from wargaming. Each player builds two decks. The Army deck holds only characters, troops and weapons while the Action deck holds special strategies and tactics to be played to change the outcome of battles. Each match actually consists of three battles and each battle begins with a muster phase. During this phase every player is assigned a set number of points with which to alternately play cards from his or her Army deck onto the table, drawing a new Army card after each one played until both players have spent all of their resource points.

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A Game: Marvel Trading Card Game (PSP)

My Magic: The Gathering playing days are long gone and even if I do sometimes cast a nostalgic eye on an exciting new release like the recent Shadowmoor, I know in my heart of hearts that I will never again have the patience and freedom to buy entire boxes of boosters for the thrill of opening them one by one, build up networks of friends to trade cards and play games with and spend countless hours fine-tuning decks and analyzing strategies. So when I bought my PSP, it was with the knowledge that there are a number of well-received collectible card games available on the platform, and the Marvel Trading Card Game was at the top of the list to try out.

The Marvel TCG is a direct adaptation of the card based equivalent that uses Upper Deck’s Versus system. I’ve heard of this system but I’ve never actually learned to play it before this, so I had to go through the included tutorials not just to learn the interface but to understand how the system works as well. The tutorials do a decent job of teaching the fundamentals, but it’s likely that the average player will still need to actually jump into a game proper and learn about the quirks and subtleties of the system by playing the game and observing the available options.

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What I’ve Been Up To (Part 1)…

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I’ve gotten my Streamyx service up and running, so hopefully I can be online more now. To start with, this is what I’ve been gaming with for the past month. Since I expected to be in Malaysia on holiday for only a month, I knew it wasn’t feasible to bring back my main gaming PC all the way from the Solomon Islands. So in order not to become bored silly while on holiday, I bought a PSP. As my wife will readily attest, I’ve been making noises about buying one ever since it launched, but the higher price and the limited games library available then didn’t make it seem like a good buy until now.

The really funny thing is that while I originally intended to buy the PSP to play “deep” games that I’ve heard so much about, such as Monster Hunter and Armored Core: Formula Front, I actually ended up spending most of my time on it on more arcade-style action games like God of War, Wipeout Pulse and Tekken: Dark Ressurection. I have to admit that between the handheld format and the clunky English translations (and the severe lack of them in many places) I just couldn’t summon up enough enthusiasm to really understand how the deeper games work.

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A Game: Sins of a Solar Empire

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Getting to the top of the bestselling PC games list and beating out heavy hitters like Call of Duty 4 and World of Warcraft: The Burning Crusade, even for a few short weeks, is a remarkable achievement for a niche title by an independent publisher without the benefit of a familiar brand name or a worldwide marketing campaign. Yet this was what Sins of a Solar Empire managed to do, and its success, which came as to surprise even to its publisher Stardock and its developer Ironclad, is proof that innovative games with relatively small budgets can still stand out even in a gaming market that is saturated by sequels of familiar franchises.

Unlike most of Stardock’s previous games and in spite of marketing blurbs calling Sins of a Solar Empire a 4X game, this is ultimately still a real-time strategy game, albeit a very slow one with many elements reminiscent of turn-based strategy games. Combined with a nifty interface and a design that emphasizes strategic level decision-making rather than the micromanagement of many other RTS games, it’s a pretty unique beast in the gaming market and deserves every bit of the success it has won.

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