Category Archives: Games

Space Rangers 2 AAR Part 4

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Yay, finally done with Space Rangers 2 in the year 3330. The only way to defeat the Dominators once and for all is to eliminate the three bosses: Keller, Blazer and Terron. The main way to do that seems to be researching them by gathering parts from destroyed Dominator ships and handing them in to a scientific base. The more materials you hand in, the faster the research rate will be. The other way is to confront the bosses directly and defeat them in combat. As you’d expect, this is pretty hard as each of them has a ton of hit points, and the Dominator-controlled planets nearby will spawn an infinite stream of Dominators to protect the bosses.

As seen from the screenshot above, I’d managed to climb to the top of the rangers rating chart by 3324 after concentrating heavily on hunting and destroying Dominators, also becoming the most Distinguished Fighter in the process. It was also at around this time that the Coalition forces managed to whittle down the area controlled by the Dominators to just the three systems occupied by each of the bosses. I made a conscious decision to target the Keller boss first. This was because while the other bosses could only launch attacks against systems adjacent to their own, Keller has the ability to attack systems through black holes, allowing its forces to strike behind the Coalition’s lines, so to speak. This made it very annoying to have to constantly travel away from the front lines against Blazer and Terron to rescue a system attacked by Keller.

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John Dvorak needs to learn “WASD”

UPDATE: Apparently I forgot to add a link to the article in question the first time around. Added now.

So when was the last time PC Mag columnist John Dvorak wrote something that wasn’t pure idiocy? Here’s a line from his latest:

And when you try to take on one of these games as an adult you soon realize that there is too much weird crud, like “hit the A button while moving the joystick forward while pulling the trigger while moving the mouse with your right hand and left clicking.” That’s just to walk forward!

As someone on QT3 posted in reply, all I need to do on my keyboard is press “W” to walk forward. Perhaps Dvorak needs to get himself a better keyboard. And which game needs you to use both a joystick and a mouse at the same time? Even the use of the word “joystick” reveals how out of touch Dvorak is. It was emblematic of the Atari 2600 days, but now that flight simulators have been relegated to a niche enthusiast community, few people actually use joysticks now. The closest modern equivalent are the sticks that are now selling out due to the recent release of Street Fighter 4, but those are now called “fighting sticks”.

Also, look carefully at the last line of his column:

A game like Garage Band or Guitar Hero isn’t the answer. But what is?

Uh, “Garage Band”? Someone should take this guy to one side and kindly explain to him that he’s just making a laughingstock of himself at this point.

Space Rangers 2 AAR Part 3

Lots of combat in my ongoing Space Rangers 2 game from 3307 to 3312. I’d finally managed to join a proper military operation to liberate a system in the game, but while it was success, taught me to pay attention to which system is actually being liberated. You see, these operations start by docking with the military base organizing the expedition. When you agree to join in, you’re placed in suspended animation until the date and time of the attack, and then the entire base warps into the target system held by the Dominators. Then everyone undocks from the station and proceeds to kick Dominator ass.

The battle itself went well enough, as by that point I’d upgraded to a great combat ship with max weapons slots and a special +15 to shields, which means any incoming damage is reduced by a further 15% in addition to the base defense of my shield generator. I did need to redock with the station for repairs once, but overall, destroying all of the Dominators garrisoning the system was fairly easy, and I happily hopped over to one of populated planets to be properly congratulated and feted.

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Space Rangers 2 AAR Part 2

Just a quick update on my Space Rangers 2 game from the year 3303 to 3306. As I noted in my previous post, I’ve been meaning to get more involved in combat, and this I did. Combat in this game isn’t terribly involved. Each ship has a limited number of weapons slots, from 1 to 6, and basically the more weapons you mount, the more firepower your ship can muster. Your accuracy and mobility skills make a big difference of course, and your defensive options including armour which blocks a fixed amount of damage and shields which block a percentage of all damage, but in actual play, it’s a simple matter of choosing a target and shooting it until either one of you dies or someone runs away.

This process is prolonged by the fact than any combatants can always dock at a friendly planet or base to make repairs. This means that very often, actually destroying an enemy can involve chasing it down, shooting it until it’s smoking at which point it’ll run to get repaired and you’ll need to wait until it takes off again. Repeat until you destroy the enemy or it runs out of money for repairs.

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Space Rangers 2 AAR Part 1

I’ve been mucking around with the copy of Space Rangers 2 Complete that I bought at the beginning of the year when it went on sale on the Impulse platform for a measly US$3.99. This was a game that I’d briefly tried when it first came out, and though I really wanted to like it and loved the very idea of it, I was put off by its opacity and how unforgiving it can be. The chorus of acclaim for the game on QT3 convinced me that persevering with it would be worth my while, and since I’ve never written a After Action Report (AAR) on any game before, I thought it would be fun to keep a sort of diary as I make my way through the Space Rangers 2 world.

You start off by creating your character, a freelance Ranger tasked with defending the galaxy against the incursion of the robotic aliens known as the Dominators. The game takes place in a galaxy that’s dynamically generated every time you start a new game and you’re free to either take the fight to the Dominators as you’re supposed to, or do your own thing. It’s as open a sandbox as anyone can imagine. For me, since this is my first playthrough, I’ve decided to play my usual goody two-shoes with the intention of building up my character and ship until I’m strong enough to take the fight to the Dominators.

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A Game: Armored Core Formula Front (PSP)

Since I knew I wouldn’t have access to my gaming PC over the Chinese New Year holidays, I made sure to have something to play on my PSP in the meantime and the game I picked was Armored Core: Formula Front. I’ve had an eye on this game for a while now but couldn’t find an English language version of it and playing such a complex game without being able to understand the on screen text was completely out of the question.

I’m normally not a fan of Japanese games, so I had to look it up to know that Armored Core refers to a fairly well established mecha action game series. This PSP version involves mecha as well, but the twist here that made me interested in this title in the first place is that you’re not really supposed to manually pilot the Armored Cores, as the mecha are known. Instead, you’re supposed to put together your own stable of ACs from a collection of parts, devise a strategy for them and the AI will try to implement your strategy as well as it can in a series of gladiatorial one-on-one fights against ACs from other teams. This makes it more of a strategy game than an action game as success depends on finding the optimal combination of parts to make an AC that’s well suited to carrying out a particular fighting strategy against enemies with specific builds and strategies of their own.

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Fallout 3 Final Thoughts

Considering the number of posts I’ve written about Fallout 3 already, an official “review” of it wouldn’t be appropriate, so I thought I write a summation of my final thoughts about this game. First up, this is easily the most controversial game of 2008, at least within the gaming community itself. On the one hand, the game has been an undeniable success, selling faster than Bethesda’s previous hit Oblivion and selling more than all of the previous Fallout titles combined. Its review scores are uniformly high across the board, with the PC version in particular being widely recognized as the best across all platforms. This last part is especially impressive given how badly the PC ports of games like Grand Theft Auto IV and Saint’s Row 2 have since turned out.

On the other hand, ever since it was first announced, this game has spawned a small but extremely vocal gang of detractors. Explaining the full history behind all this animosity would take far too long, but the short version is that they call themselves diehard fans of the original Fallout games and are disgusted that Bethesda bought the rights to make this game when, according to their sense of justice, it should have been made by the group behind the original titles. It’s not like there’s no substance to their arguments, but the sheer spittle-spewing vitriol of their attacks makes them look bad, and not unlike what you may find posted on sites like Free Republic and Hillary is 44 on Barack Obama’s inauguration day.

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