Yahoo News has a report saying that the Chinese has banned video and audio content containing ghosts, monsters and other such entities detailed in a list by a government department. The stated aim is to “control and cleanse the negative effect these items have on society” but as the report notes, it looks as if this is part of a wider crackdown to make sure that the government is in full control of all media during the Olympic games.
Sometimes it seems that I have an obsession with reporting on the latest ridiculous decisions made by the Chinese government. Part of it stems from how out of touch such decisions seem to ordinary lives in our world today and I realize that this is due in part to the Chinese government’s near absolute control over its citizens lives and the lack of a need to account for their decisions to anyone. I find it a marvel that Chinese bureaucrats can even issue directives like this and the earlier example of banning reincarnation without official government approval with a straight face.
Is a man not entitled to the sweat of his own brow? No, says the man in Washington. It belongs to the poor. No, says the man in the Vatican. It belongs to God. No, says the man in Moscow. It belongs to everyone. I rejected these answers. Instead, I chose something different. I chose the impossible. I chose RAPTURE.
– Andrew Ryan, founder of Rapture
Bioshock has been named by multiple sources as the best PC game of 2007, so it was some trepidation that I picked it up, hoping that all the hype wasn’t totally unfounded. As the much heralded spiritual successor of System Shock 2, also written by Ken Levine, Bioshock has always had a lot to live up to, and judging at least by its unexpected commercial success and the near universal acclaim of game critics, it has largely succeeded at that. To me, there’s no question that Bioshock is a pretty much a unique gem, there’s nothing else quite like it in the market, but at the same time, I’m painfully aware that a lot of the hype is undeserved and the thought of what Bioshock could have been, if the designers had just been a little more ambitious and daring, is positively agonizing.
That Bioshock is a triumph of aesthetic design and storytelling goes without question. The opening FMV of the protagonist sitting in a plane, reading a mysterious handwritten message, segues seamlessly into the first scene as the player takes control of the sole survivor of a plane crash in the middle of the Atlantic Ocean. Flames rage on the surface of the ocean as you, confused and exhausted, swim through a gap in the burning debris of the plane to the shelter of a lighthouse that stands, incongruously, on a lonely rock in the middle of nowhere. You push through the gilded double doors and suddenly it’s like walking into a different world. A banner proclaims, “No Gods, No Kings. Only Man”. Music wafts in from an unseen source. Plaques on the walls valourize the virtues of “Art”, “Science” and “Industry”. The grand stairs lead down to a roughly spherical pod sitting in a small pool of water, a bathysphere. You step inside, because there’s nowhere else to go. Then you settle in your seat as it takes you to the bottom of the ocean. The year is 1960. Welcome to Rapture.
Continue reading A Game: Bioshock
I’m a little slow on this issue but I felt that this article in the Asia Times is well worth pointing out. On February 7, Archbishop Rowan Williams, head of the Anglican church, made a speech in which he predicted that sharia law would inevitably be accepted in Great Britain. This article is one of many others written in protest against the speech.
There are plenty of reasons to be dismayed by the U.K. granting legal recognition to sharia law alongside with its own national laws including what many commentators have already described as a means of appeasing fundamentalist Muslims, even if it means sacrificing the liberal values that flow naturally from a recognition of universal and inviolable human rights.
Personally, I must also confess that I find the issue of sharia law itself uncomfortable. Inasmuch as sharia covers areas such as marriage, or food preparation standards or finance in which all of the participants voluntarily agree to have any disputes be arbitrated under it, I, of course, have no objections. But since sharia is supposed to apply to Muslims only, it seems more than a little unfair that Muslims who change their minds and renounce Islam find it hard to do so and hence are still subject to sharia against their will.
“There are two great powers,” the man said, “and they’ve been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn from by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit.”
– Phillip Pullman in The Subtle Knife
(Normally I try to keep my book reviews relatively free of spoilers so that readers can choose to read the books themselves and still enjoy them after having read my review. However, to do the same for these books would prevent me from saying what I want to say about them, so instead of a review, this post should really be thought of as a kind of analysis. As such, be warned that further reading will spoil the books for you.)
It’s not hard to imagine what went through the minds of the executives at New Line Cinema when they greenlighted the movie version of The Golden Compass that was released late last year. Their film adaptation of The Lord of the Rings had proved to be a tremendous commercial success. Walt Disney Pictures had The Chronicles of Narnia series going for them and Warner Bros. had the goldmine that is the Harry Potter series. The movie-going public clearly has an appetite for the fantasy genre, especially for films adapted from children’s books, so what could be better than the new and popular His Dark Materials trilogy by Phillip Pullman?
Continue reading Books: His Dark Materials
Quartertothree regular and EA producer Jim Preston tackled this very question recently in a thoughtful essay on Gamasutra that’s worth reading both for anyone seriously interested in video games and the question of what constitutes art. He claims to have been inspired by two things: freelance game reviewer Tom Chick’s review of Bioshock which answered the question simply by saying, “Games are this” and renowned film critic Roger Ebert’s review of the recent Hitman film (based on the video game series of the same name) in which he boldly claims that video games will never become an art form.
You really do need to read the full essay to appreciate it, but Preston basically argues that it’s pointless for video games to aspire to the status of Great Art as it is popularly conceived through the process of reasoned debate. Instead, he argues that things become art by gradually sublimating into the consciousness of the mainstream and acquiring a revered status in the minds of the people who like it. Eventually, the people who do like it will place it in a context, as in a museum or a concert hall, in which it becomes publicly acknowledged as art.
The importance of context towards interpreting whether or not something is art is reinforced in an intriguing story that Preston references. On the morning of January 12 2007, the Washington Post organized a little experiment. They arranged for Joshua Bell, one of the greatest living violinists in the world, to play six classical pieces representing perhaps the greatest musical achievements in Western culture on his invaluable 1714 Stradivarius violin in the L’Enfant Plaza metro station in Washington for 43 minutes. Hidden cameras and reporters for the Post carefully recorded the reactions of the passersby of the morning rush hour. Out of the 1,097 people who walked by during that time, only two people truly recognized the quality of what they heard and only a handful of others stopped what they were doing for a few moments to listen. Bell earned a total of $32.17 in tips, excluding another $20.00 from the one person who recognized him. The irony of course, as Preston intended to point out, is that Bell is the kind of performer who can earn $1,000 a minute by playing in the right context to the right audience.
It’s Chinese New Year and since I got to go on holiday for it last year, it’s my turn to sit it out here in the Solomon Islands. Not that I particularly mind, since to be honest, I’m not particularly fond of it as a festival. Oh, I don’t begrudge it as an annual family gathering, that aspect of it is universal enough that there’s an equivalent of it in every human culture. The Chinese New Year however has another prominent characteristic to it that’s of special annoyance to me, and that’s the whole “may you make a fortune this year” thing.
As a out-and-out capitalist, I have no objections to people making money. In fact, I regard making a profit as creating value for society as a whole, and respect the entrepreneurial courage and tenacity that all businesspeople must possess in order to succeed. What I’m uncomfortable with is the idea of unearned wealth, that fortunes come and go as if on a fickle and random wind without regard to hard work, strategic vision or talent. Yet the traditional Chinese New Year wishes of fortune and prosperity imply just this view of how wealth is obtained and this explains in no small part why the festival itself is so strongly associated with gambling activities from card playing to buying lottery tickets to visiting the casino at Genting Highlands. The merry faced God of Fortune is the most emblematic example of this. I can understand a God of Hard Work, or Intelligence, or Skill, or even Good Health, but Fortune?
Of course, not everyone is so crass as to wish people with the utterly materialistic “Gong Xi Fa Chai” greeting. The first time I spent Chinese New Year with my wife’s parents, I noted that they preferred to greet people by saying, “May all your endeavors this year go according to your will,” and “May you enjoy good health” and so forth. I can only hope that others can learn to be more enlightened and use a similar blessing that makes more sense than wishing for someone to have money miraculously and inexplicably fall on their heads.
This isn’t the end of my complaints about the festival either because there’s something about it that brings out the worst in celebrating Chinese. I suppose I’m in the minority on this but I find utterly bewildering the concept that the most enjoyable dinners are the most raucous ones in which it is practically impossible to actually hold a real conversation across the dinner table due to the noise from endless toasts and inevitable karaoke droning. How about a bit of real wit and culture please? What I find really annoying however is when Chinese force others to drink toasts. I generally do not drink alcohol at all, and I feel that being pressured to drink for social reasons is extremely disrespectful to me as an individual and highly offensive to me personally. And unlike most Chinese, I don’t hesitate to make my views known either. I suppose that explains why I don’t get invited to many parties.
Who wouldn’t love a game called Off-Road Velociraptor Safari? Not long ago, I blogged about how sophisticated Flash games were getting and how much gameplay they could offer even when restricted to being 2D. Well, the folks at FlashBang Studios have done one better and created a simple but fun 3D game that runs right on your browser. You do need to install the Unity Web Player application that allows 3D browser-based applications and, being a 3D game, you’ll probably want to run it on a computer with at least an entry-level video card for acceptable performance, but you’ll soon be driving around in your off-road vehicle running down and gathering poor velociraptors for points.
Its graphics are serviceable if not terribly impressive, but there’s a simple physics and vehicle damage modelling system and practically anything that you do, from doing stunts to causing damage to your jeep can earn you bonus points. All in all, a nifty little game to liven up an afternoon at work. Of special note is that the velociraptors in the game are portrayed not as the scaly lizards of Steven Spielberg’s Jurassic Park, but as the feathered ancestors of birds that the current scientific consensus thinks they are. Which in the game, means that you end up chasing what looks like spiny thin, colourful chickens more than anything else.